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Video Games: Officially Art, In Europe
 
 
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Features
  Video Games: Officially Art, In Europe
by François Bliss de la Boissière
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January 29, 2008 Article Start Previous Page 2 of 3 Next
 

While the text of the law was already agreed by the French Parliament in January 2007, a new vote must take place at the Senate to amend the law and take into account conditions demanded by the European Commission.

"Hopefully all will be wrapped up during the first quarter of 2008 and we're asking for a retroactive process for 2007," de Fondaumière responded.

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"They are many rules to have access to this tax credits", explained Guillemot, which must be fully explored and measured. For a studio, criteria to obtain the tax credits range from obligatory narration driven, artistic expenses, sociological and political issues relevant to European citizens, to the obvious requirement of non-pornographic product, to the doubtful celebration of the country heritage, and blurry, to say the least, "violence that could mentally, morally or physically hurt end users".

Now, if this tax credit is implemented to help independent studios build their projects, what is a big international corporation like Ubisoft courting the government for?

"The good thing is, it does concern all sorts of companies", explained Guillemot. "Developers with 100 team members, as well as a bigger creator such as ourselves. We don't have one mega studio in France."

"Ubisoft has several development studios, here in Montreuil, another one in Annecy, two at Montpellier, and each one of them create games that have the ambition to sell worldwide. And we work with many other French studios like Darkworks (Cold Fear), Lexis Numerique (In Memoriam) which develop their own exceptional products."

"These tax credits will allow them to be more competitive with other international projects, especially against American studios, while the dollar is losing 15% with the euro exchange, like last year."

Quantic Dream's upcoming adventure game, Heavy Rain

Over the past several years, it is well known that Ubisoft has enrolled many French talents for its international studios, especially at its Canadian studio in Montreal. While France lost a big chunk of its workforce in the beginning of the 2000s,

"Montreal went from 90 professionals to 8000-9000 nowadays," de Fondaumière reminded us. Electronic Arts has a big share too. "French video game students have taken the habit of leaving France to get a job, to the point where we have difficulties recruiting. I hope that beyond the financial aspects, there will be a psychological one that would stop the bleeding."

 
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Comments

Anonymous
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Hopefully this can open the eyes of several other european governments.

The video game industry is viewed as a subdivision of the filmindustry in Norway, not standing on its own 'legs'.

For FunCom, this isn't really a problem since they're already so big, but for developers starting up, some sort of funding is often vital.

Mike Lopez
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Game studios in Canada have progressively been reaping the benefits of tax credits for years now and look at how strong the industry has become there. If the industry is to completely transition to a mature form like film and music then the rest of Europe and the US governments and societies need to recognize games as an artistic media like the Canadian and French governments have.

Tim Carter
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Now that games are art in France, the issue of moral rights will come up. Moral rights say that creators of a work are the native guardians of its integrity. In some countries, such as the US, moral right can be waived. (In the film industry, moral rights are typically governed by something called "final cut". Who gets final cut controls the message - including the moral content - of the work.) How will the issue of moral right be tackled in the game industry (if game developers even think in such terms)?

Tim Carter
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I forgot to mention that in France the moral rights of a work cannot be waived. That's how seriously they take art.

Anonymous
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This is great i always thought Birth of a Nation and a Triumph of the Will needed next gen fully 3d sequels.

Raymond Grier
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In Canada we have authors rights which allows the "author" of a copy righted material toto have say over alterations of their work but it can be waved and I think most citizens don't even know it exists here. But, unless the law has changed here, software isn't copyrightable here and neither are algorithms

Anonymous
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the industry is making a lot of money everywhere, so the French gov can now call it Art so that they can subsidize it. The US Gov MUST think of games as Art, because they refuse to subsidize them.


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