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While the text of
the law was already agreed by the French Parliament
in January 2007, a new vote must take place at the Senate to amend
the law and take into account conditions demanded by the European
Commission.
"Hopefully all will be wrapped up during the first
quarter of 2008 and we're asking for a retroactive process for 2007,"
de Fondaumière responded.
"They are many rules to have
access to this tax credits", explained Guillemot, which must be
fully explored and measured. For a studio, criteria to obtain the tax
credits range from obligatory narration driven, artistic expenses,
sociological and political issues relevant to European citizens, to
the obvious requirement of non-pornographic product, to the doubtful
celebration of the country heritage, and blurry, to say the least,
"violence that could mentally, morally or physically hurt end
users".
Now, if this tax
credit is implemented to help independent
studios build their projects, what is a big international corporation
like Ubisoft courting the government for?
"The good thing is, it
does concern all sorts of companies", explained Guillemot.
"Developers with 100 team members, as well as a bigger creator
such as ourselves. We don't have one mega studio in France."
"Ubisoft
has several development studios, here in Montreuil, another one in
Annecy, two at Montpellier, and each one of them create games that
have the ambition to sell worldwide. And we work with many other
French studios like Darkworks (Cold
Fear), Lexis Numerique (In
Memoriam) which develop their own
exceptional products."
"These tax credits will allow them to be more
competitive with other international projects, especially against
American studios, while the dollar is losing 15% with the euro
exchange, like last year."
Quantic Dream's upcoming adventure game, Heavy Rain
Over the past
several years, it is well known that
Ubisoft has enrolled many French talents for its international
studios, especially at its Canadian studio in Montreal. While France
lost a big chunk of its workforce in the beginning of the 2000s,
"Montreal went from 90 professionals to 8000-9000 nowadays,"
de Fondaumière reminded us. Electronic Arts has a big share
too. "French video game students have taken the habit of leaving
France to get a job, to the point where we have difficulties
recruiting. I hope that beyond the financial aspects, there will be a
psychological one that would stop the bleeding."
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The video game industry is viewed as a subdivision of the filmindustry in Norway, not standing on its own 'legs'.
For FunCom, this isn't really a problem since they're already so big, but for developers starting up, some sort of funding is often vital.