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Analyze This: Should There Be A 'Wii Seal of Quality'?
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Analyze This: Should There Be A 'Wii Seal of Quality'?

January 30, 2008 Article Start Previous Page 2 of 4 Next

Jesse Divnich, The simExchange

The third-party publishers have failed capitalize on the gap between the large demand for quality Wii games and the supply of them.

2007 was a good example of this gap, as we had millions of Wii consumers screaming for more quality titles, but had third-party publishers porting over games like Need for Speed, NBA Live and Manhunt 2 -- all with lackluster quality and sales performance.

Lately, industry professionals and the general gaming community have suggested that Nintendo bring back its "Nintendo Seal of Quality."

People have forgotten why Nintendo introduced the seal in the first place: to stop piracy and to inform consumers of any extremely low-quality titles. Once piracy wasn't an issue and game quality began to evolve, more and more titles were receiving the seal, diluting its significance.

Believe it or not, back in the 80's, a lot of gamers made purchasing decisions based solely on the box art and the description on the back.

Fortunately, technology has evolved and we now have numerous media outlets (magazines, gaming community web sites) that have taken the place of needing a "Seal of Quality." It is unlikely any poorly developed title will fool consumers -- shame on Manhunt 2 for thinking otherwise!

I believe we won't see a huge influx of quality third-party published Wii titles until 4th quarter 2008. Until then, a few third-party titles can occupy our time: Star Wars: The Force Unleashed, Rygar, No More Heroes and Sega Superstars Tennis.

Article Start Previous Page 2 of 4 Next

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