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One of the most noticeable limitations
of the Apple II was its medium for storing data: the widely available,
but hardly efficient, cassette tape. The Apple II features a built-in
cassette port that can read and write data using any decent off-the-shelf
cassette recorder, matching most other computers' storage abilities
at the time.
The inside of the Apple IIe.
All Apple II models, save for the compact Apple IIc series, had easily
accessible internal expansion card slots.
However, cassettes are cumbersome and unreliable media
for storing computer data, as anyone who has ever waited twenty minutes
to play a game only to be told there's been a tape loading error knows.
Woz's trump card was his design for
an efficient, speedy, and relatively inexpensive 5.25" floppy disk
drive called the Disk II, which was released in 1978 to instant and
near-universal acclaim. Disks soon ejected cassettes as the storage
medium of choice on Apple systems, and it would take competitors years
to catch up to Apple's decisive lead in this critical area.
The early
disk standardization complemented the platform's color graphics and
sound, making the Apple II series the preferred target of both application
and game developers into the late 1980s. As a result, other platforms
often had settle for ports of games and programs that had originated
on the Apple.
Although initially supporting only
game paddles, a whole range of controllers would come to be created
for the Apple II, including tablets, mice and two-button analog joysticks,
such as the three examples shown here
behind the Wico Command Control, a device that allows use of Atari-style
digital joysticks.
The two Steves, who got by early on
with the help of friends and a select group of talented associates,
continued to grow the business into a "real" company with
a steady influx of business professionals and other new employees.
By
1980, the company boasted nearly 1000 employees and had outgrown several
office spaces. In December of 1980, Apple Computer, Inc., successfully
went public, with a valuation close to $2 billion. Several millionaires
were created in the process, Jobs and Woz among them.
In 1981, after an injury received in
a plane crash, Woz took a leave of absence and returned only briefly
before departing for good to explore educational, charitable and other
business ventures. In the same year, Jobs became chairman of Apple.
"Just about anything the acquisitive
computerist might want for his or her system is available to the Apple
II owner." - Electronic Games magazine, December 1983
In 1983, Jobs appointed John Sculley,
then president of Pepsi-Cola, to become president and CEO of Apple.
By 1985, significant differences between Sculley and Jobs caused Jobs
to resign. He didn't return until 1997, when he managed to turn around
what had become an ailing and financially weakened company in his absence.
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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.
Gah! I feel a bout of nostalgia coming on!
I also started learning 6502 assembly on the Apple.
I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...
I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.
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