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A History of Gaming Platforms: The Apple II
 
 
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Features
  A History of Gaming Platforms: The Apple II
by Matt Barton, Bill Loguidice
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January 31, 2008 Article Start Previous Page 2 of 8 Next
 

One of the most noticeable limitations of the Apple II was its medium for storing data: the widely available, but hardly efficient, cassette tape. The Apple II features a built-in cassette port that can read and write data using any decent off-the-shelf cassette recorder, matching most other computers' storage abilities at the time.

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The inside of the Apple IIe. All Apple II models, save for the compact Apple IIc series, had easily accessible internal expansion card slots.

However, cassettes are cumbersome and unreliable media for storing computer data, as anyone who has ever waited twenty minutes to play a game only to be told there's been a tape loading error knows.

Woz's trump card was his design for an efficient, speedy, and relatively inexpensive 5.25" floppy disk drive called the Disk II, which was released in 1978 to instant and near-universal acclaim. Disks soon ejected cassettes as the storage medium of choice on Apple systems, and it would take competitors years to catch up to Apple's decisive lead in this critical area.

The early disk standardization complemented the platform's color graphics and sound, making the Apple II series the preferred target of both application and game developers into the late 1980s. As a result, other platforms often had settle for ports of games and programs that had originated on the Apple.

Although initially supporting only game paddles, a whole range of controllers would come to be created for the Apple II, including tablets, mice and two-button analog joysticks, such as the three examples shown here behind the Wico Command Control, a device that allows use of Atari-style digital joysticks.

The two Steves, who got by early on with the help of friends and a select group of talented associates, continued to grow the business into a "real" company with a steady influx of business professionals and other new employees.

By 1980, the company boasted nearly 1000 employees and had outgrown several office spaces. In December of 1980, Apple Computer, Inc., successfully went public, with a valuation close to $2 billion. Several millionaires were created in the process, Jobs and Woz among them.

In 1981, after an injury received in a plane crash, Woz took a leave of absence and returned only briefly before departing for good to explore educational, charitable and other business ventures. In the same year, Jobs became chairman of Apple.

"Just about anything the acquisitive computerist might want for his or her system is available to the Apple II owner." - Electronic Games magazine, December 1983

In 1983, Jobs appointed John Sculley, then president of Pepsi-Cola, to become president and CEO of Apple. By 1985, significant differences between Sculley and Jobs caused Jobs to resign. He didn't return until 1997, when he managed to turn around what had become an ailing and financially weakened company in his absence.

 
Article Start Previous Page 2 of 8 Next
 
Comments

John Kwag
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Ahh... my cherished Apple IIc....Rescue Raiders, Karateka, Bard's Tale 1-3, Wasteland....

Alex Crouzen
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When I look back on my time with the Apple ][-series, I can't believe how much it has shaped my life. From learning how to program (Would you believe 6502 Assembly still comes in handy today?), increasing my exposure to the English language (Not my native tongue, but now I live in the UK) to the first computer games I ever played (Demon Derby on a cassette comes to mind). Every single detail of my current life started with the Apple.

The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.

Gah! I feel a bout of nostalgia coming on!

Charles Doty
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Ah, the hours spent playing Taipan!

I also started learning 6502 assembly on the Apple.

Chris Nash
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This article fails to mention the huge impact the Apple II had due to it's placement in schools. Had it not been the computer class at school outfitted with Apple II's, I well may never have owned one. I probably would've ended buying a Commodore 64 instead. But with Apple's in my school, I HAD to have an Apple at home. Most of the other geeks at school made the same decision for the same reasons.

Tom Kim
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What a lovely hobbyist's machine! To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed.

I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...

I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.

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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want.

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