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A History of Gaming Platforms: The Apple II
 
 
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Features
  A History of Gaming Platforms: The Apple II
by Matt Barton, Bill Loguidice
10 comments
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January 31, 2008 Article Start Previous Page 4 of 8 Next
 

Software

One of the reasons the Apple II was so successful was that the inner workings of the hardware was made public, whereas other manufacturers treated such things as trade secrets. Another key factor was being one of the first systems for which a disk drive was an expected end-user accessory -- despite a built-in cassette port. Developers took advantage of the Disk II standard, and within a few years there was a veritable explosion of disk software.

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The Apple II had two major disk operating systems, DOS 3.x and ProDOS, each of which might be needed to run specific software that didn't automatically boot. DOS 3.1 (not 1.0 due to internal versioning) was released along with the original Disk II. In 1980, DOS 3.3 was the last new version of the original DOS released. It supported increased disk capacities and a new sector format. The new format required a conversion before old disks could be used on the newer disk drive, which had an updated ROM.

Mystery House, one of the very first text and graphics adventures, was created in 1980 by On-Line Systems (Sierra) founders Ken and Roberta Williams and released into the public domain in 1987 to celebrate the company's seventh anniversary. While its simple line graphics were visually primitive in comparison to games released just a few years later on the platform, Mystery House established an important precedent.

Since the original Apple DOS was designed exclusively for Disk II, ProDOS was released in 1984 to make mixed disk formats and hard drives more accessible, as well as faster and more flexible.

Based on the Apple III's versatile Sophisticated Operating System (SOS), ProDOS was able to support the II-series for the entire original run of the systems and through to the present day. In 1986, with the release of ProDOS 16 1.0 on the 16-bit Apple IIgs, the original 8-bit ProDOS software's name was changed to ProDOS 8 with the release of version 1.2. The last version of ProDOS 8, version 1.9, was released in 1990.

SSI was a big Apple supporter, with plenty of strategy and role-playing games (such as 1985's Phantasie, shown here) created for the II-series first and then ported to other platforms.

Dan Bricklin and Bob Frankston created the first "killer app" for the business world with their category-defining VisiCalc spreadsheet software in 1979, and the II-series would dominate the educational market into the 1990s. However, Apple's versatile computers were as good for gaming as productivity and educational programs.

 
Article Start Previous Page 4 of 8 Next
 
Comments

John Kwag
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Ahh... my cherished Apple IIc....Rescue Raiders, Karateka, Bard's Tale 1-3, Wasteland....

Alex Crouzen
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When I look back on my time with the Apple ][-series, I can't believe how much it has shaped my life. From learning how to program (Would you believe 6502 Assembly still comes in handy today?), increasing my exposure to the English language (Not my native tongue, but now I live in the UK) to the first computer games I ever played (Demon Derby on a cassette comes to mind). Every single detail of my current life started with the Apple.

The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.

Gah! I feel a bout of nostalgia coming on!

Charles Doty
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Ah, the hours spent playing Taipan!

I also started learning 6502 assembly on the Apple.

Chris Nash
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This article fails to mention the huge impact the Apple II had due to it's placement in schools. Had it not been the computer class at school outfitted with Apple II's, I well may never have owned one. I probably would've ended buying a Commodore 64 instead. But with Apple's in my school, I HAD to have an Apple at home. Most of the other geeks at school made the same decision for the same reasons.

Tom Kim
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What a lovely hobbyist's machine! To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed.

I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...

I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.

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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want.

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