|
Software
One of the reasons the Apple II was
so successful was that the inner workings of the hardware was made public,
whereas other manufacturers treated such things as trade secrets. Another
key factor was being one of the first systems for which a disk drive
was an expected end-user accessory -- despite a built-in cassette port.
Developers took advantage of the Disk II standard, and within a few
years there was a veritable explosion of disk software.
The Apple II had two major disk operating
systems, DOS 3.x and ProDOS, each of which might be needed to run specific
software that didn't automatically boot. DOS 3.1 (not 1.0 due to internal
versioning) was released along with the original Disk II. In 1980, DOS
3.3 was the last new version of the original DOS released. It supported
increased disk capacities and a new sector format. The new format required
a conversion before old disks could be used on the newer disk drive,
which had an updated ROM.
Mystery House, one of the
very first text and graphics adventures, was created in 1980 by On-Line
Systems (Sierra) founders Ken and Roberta Williams and released into
the public domain in 1987 to celebrate the company's seventh anniversary.
While its simple line graphics were visually primitive in comparison
to games released just a few years later on the platform,
Mystery House established an important precedent.
Since the original Apple DOS was designed
exclusively for Disk II, ProDOS was released in 1984 to make mixed disk
formats and hard drives more accessible, as well as faster and more
flexible.
Based on the Apple III's versatile Sophisticated Operating
System (SOS), ProDOS was able to support the II-series for the entire
original run of the systems and through to the present day. In 1986,
with the release of ProDOS 16 1.0 on the 16-bit Apple IIgs, the original
8-bit ProDOS software's name was changed to ProDOS 8 with the release
of version 1.2. The last version of ProDOS 8, version 1.9, was released
in 1990.
SSI was a big Apple supporter, with
plenty of strategy and role-playing games (such as 1985's
Phantasie, shown here) created for the II-series first and then
ported to other platforms.
Dan Bricklin and Bob Frankston created
the first "killer app" for the business world with their category-defining
VisiCalc spreadsheet software in 1979, and the II-series would dominate
the educational market into the 1990s. However, Apple's versatile computers
were as good for gaming as productivity and educational programs.
|
The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.
Gah! I feel a bout of nostalgia coming on!
I also started learning 6502 assembly on the Apple.
I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...
I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.
http://www.sneakerpower.com/air-jordan-shoes-c-2.html
http://www.sneakerpower.com/nike-air-force-one-shoes-c-3.html
http://www.sneakerpower.com/nike-dunk-sb-shoes-c-4.html
http://www.sneakerpower.com/adidas-shoes-c-15.html
www.casininio.com/contattateci
www.casininio.com/daddi.html
www.casininio.com/keno.html
www.casininio.com/baccarat.html
www.casininio.com/casino-online-recensione-europa-casino.html
http://www.casininio.com/daddi.html
http://www.casininio.com/keno.html
http://www.casininio.com/baccarat.html
http://www.casininio.com/casino-online-recensione-europa-casino.html