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A History of Gaming Platforms: The Apple II
 
 
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Features
  A History of Gaming Platforms: The Apple II
by Matt Barton, Bill Loguidice
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January 31, 2008 Article Start Previous Page 6 of 8 Next
 

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Karateka (1984), from future Prince of Persia creator Jordan Mechner, was noted for its realistic animation, thoughtful martial arts combat, pointed cut scenes and overall cinematic flair.

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Apple may have boasted one of the largest and most vibrant software libraries, but its seas were teaming with pirates. Although illegal software distribution was an issue for earlier platforms and Apple's rivals, the latter's ubiquitous floppy drives made software copying easier and more efficient.

A dual cassette deck could be used to duplicate cassettes, but there were few guarantees that the process wouldn't introduce errors, especially when copying from a copy. A disk copy, by contrast, was typically an exact match of the original. Various virtual and physical copy-protection schemes were introduced, but most were circumvented fairly quickly by dedicated hackers.

Later releases, like Broderbund's Airheart (1986), shown here, demonstrated how far visuals on the system had come, including smoother onscreen motion.

"It would be impossible to mention more than a small fraction of the hundreds of interesting games available for the Apple II computer system." - Electronic Games magazine, 1983 Buyer's Guide

How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.

Since software with copy protection is difficult to move from its source medium, its shelf-life is often finite. Of course, at the time, having a working copy of a game often left little reason to purchase the real thing, though many publishers such as Infocom, Origin, and SSI offered amazing packaging and in-box extras, such as cloth maps and unique trinkets. In short, the precise impact of piracy is difficult to determine, though it likely had advantages and disadvantages for the longevity of the platform.

 

 
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Comments

John Kwag
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Ahh... my cherished Apple IIc....Rescue Raiders, Karateka, Bard's Tale 1-3, Wasteland....

Alex Crouzen
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When I look back on my time with the Apple ][-series, I can't believe how much it has shaped my life. From learning how to program (Would you believe 6502 Assembly still comes in handy today?), increasing my exposure to the English language (Not my native tongue, but now I live in the UK) to the first computer games I ever played (Demon Derby on a cassette comes to mind). Every single detail of my current life started with the Apple.

The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.

Gah! I feel a bout of nostalgia coming on!

Charles Doty
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Ah, the hours spent playing Taipan!

I also started learning 6502 assembly on the Apple.

Chris Nash
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This article fails to mention the huge impact the Apple II had due to it's placement in schools. Had it not been the computer class at school outfitted with Apple II's, I well may never have owned one. I probably would've ended buying a Commodore 64 instead. But with Apple's in my school, I HAD to have an Apple at home. Most of the other geeks at school made the same decision for the same reasons.

Tom Kim
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What a lovely hobbyist's machine! To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed.

I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...

I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.

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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want.

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