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A History of Gaming Platforms: The Apple II
 
 
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Features
  A History of Gaming Platforms: The Apple II
by Matt Barton, Bill Loguidice
10 comments
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January 31, 2008 Article Start Previous Page 7 of 8 Next
 

Not only is Marc Goodman's The Bilestoad (1982) a unique overhead hack-and-slash, one-on-one fighting game that shows off the typical early Apple II color palette, it was also the author's last game for the system due to heavy piracy.

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Modern Activity

One of the major problems facing a modern would-be Apple enthusiast is the compatibility (or lack thereof) among all the various models. Many of these models have different ROM variations and other differences ranging from keyboard layout and configuration to standard RAM and expansion options.

Furthermore, despite aggressive legal action by Apple against unauthorized manufacturers, dozens of clone systems were produced, with varying degrees of compatibility with the original Apple II. The Apple IIgs, which is a separate topic, offers some intriguing pluses, but might not be as much fun for those that like older system styling or have no interest in IIgs-specific software. An Apple IIe Card was even released for the Macintosh LC in 1990, but that hardware configuration is a difficult mix to pull together and has its own set of disadvantages.

Luckily, the popularity of Apple II systems in both homes and schools makes it easy to find genuine Apple hardware at reasonable prices today. It's possible to find complete, working systems for less than $100.

Nostalgic users may prefer standard Apple II systems for their highly collectible status, but the most popular choice for casual users is the Apple IIe. The popular IIe offers the best mix of compatibility and expandability, regardless of variation. Likewise, the "Enhanced" and "Platinum" were the last models based on the Apple IIe and make excellent choices. The former is closer in design to the original IIe, whereas the latter features a keyboard and styling more consistent with early Macintosh systems and the Apple IIgs.

Apple II clones came in all sizes and configurations, including VTech's sophisticated Laser 128 EX/2 with expanded memory and 3.5" disk drive, shown here on top of Franklin's dual 5.25" disk drive Ace 1200, which was compatible with both Apple II and CP/M software.

Today, because of their unique designs and small size, Apple IIc's are also popular choices for collectors, but also require more knowledge. Configuring an optimal system can be difficult, particularly if the user wants to explore expansions.

As far as clones are concerned, VTech made the best with their Laser models. These systems are the general size of an Apple IIc, but have many of the Apple IIe's standard expansion options and are overall highly compatible.

 
Article Start Previous Page 7 of 8 Next
 
Comments

John Kwag
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Ahh... my cherished Apple IIc....Rescue Raiders, Karateka, Bard's Tale 1-3, Wasteland....

Alex Crouzen
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When I look back on my time with the Apple ][-series, I can't believe how much it has shaped my life. From learning how to program (Would you believe 6502 Assembly still comes in handy today?), increasing my exposure to the English language (Not my native tongue, but now I live in the UK) to the first computer games I ever played (Demon Derby on a cassette comes to mind). Every single detail of my current life started with the Apple.

The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.

Gah! I feel a bout of nostalgia coming on!

Charles Doty
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Ah, the hours spent playing Taipan!

I also started learning 6502 assembly on the Apple.

Chris Nash
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This article fails to mention the huge impact the Apple II had due to it's placement in schools. Had it not been the computer class at school outfitted with Apple II's, I well may never have owned one. I probably would've ended buying a Commodore 64 instead. But with Apple's in my school, I HAD to have an Apple at home. Most of the other geeks at school made the same decision for the same reasons.

Tom Kim
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What a lovely hobbyist's machine! To think, we used to know what every address on that motherboard used to do when PEEKed and POKEed.

I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...

I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.

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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want.

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