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Anyone purchasing an Apple computer
should take a moment to consider memory. A minimum of 48KB of RAM will
run a great deal of software, but 64KB minimum is better. 128KB is optimal,
since certain later games require it. Disk II and compatible disk drives
are easy to come by, and unlike competing systems, a relatively high
percentage of software supports the concurrent use of two.
Although
some software can be found on 3.5" disk, 5.25" remained the
standard for the life of the system. It is best to have a copy of the
latest versions possible of both DOS 3.x and ProDOS, since not all software
booted on its own. Another useful program, DOS.MASTER, was created in
the late 1980s by Glen Bredon. DOS.MASTER enables the large base of
previously ProDOS-incompatible programs written for DOS 3.3 to run under
the more versatile format.
Originally, many users owned monochrome
monitors, usually with green tubes. Monochrome displays are not necessarily
a bad thing, since the color palette was fairly limited and could be
a bit garish if the hardware or software didn't support a favorable
resolution and color depth. Many games used the Apple II's original
color scheme of purple, green, black, and white, though later games
came to also support blue and orange.
An even smaller percentage of
games supported the higher resolutions and 16 color options available
on expanded and late model systems. Despite the limited color range
of most software, the II-series outputs a standard composite video signal,
which allows direct connection to just about any modern TV.
Sound is generated internally from
a small speaker, and there's no way to physically control the volume
level on many models. Despite the relatively primitive one-channel sound,
good programming produced everything from music to speech, though nothing
that could match the quality of later competitive systems in either
performance or range.
On II-series systems with the standard expansion
slots, countless programming language and feature upgrade cards were
developed, including sound boards. The most popular and best supported
of these sound boards was the six-channel Mockingboard series by Sweet
Micro Systems, which are coveted by today's collectors.
Apple's original IIc, shown here
with the companion monochrome (green display) Apple monitor.
Finding boxed software is easy. Prices
vary from a few dollars for arcade-style games to triple digits for
the rarest and oldest role-playing games.
The analog, two-button joysticks are
easy to locate, with paddles less so, but both are still generally available.
Except under specific circumstances, most games support only one player
with a controller, so a second player must use the keyboard. In any
case, most games do not assume a player has access to anything other
than a keyboard, so external controls are not required.
Emulation is well implemented and supported
on a variety of modern platforms. Standouts include AppleWin and Virtual
II. There are even Web browser–based emulators, such as the one at
Virtual Apple, with a ready selection of games to try on demand for
both the Apple II and IIgs.

A typical Apple IIe with two Disk II disk drives and game paddles. A small television or monitor could be placed on top of the system or disk drives.
Although not quite as active as today's
8-bit Atari and Commodore fan base, the Apple II community is still
among the strongest for classic computer systems. Vast amounts of information
are available online, and exciting new hardware add-ons from hobbyists
are produced regularly, including adapters for using flash memory cards
instead of disks. Furthermore, the historical relevance of the Apple
II makes it an excellent place to start for anyone interested in the
roots of the industry.
Typical System Specifications
Release Year: 1977
Resolution: 140 x 192
On-Screen Colors: 6
Sound: 1 Channel, Mono
Media Formats: Cassette, 5.25" Floppy Disk, 3.5" Floppy Disk
Main Memory: 48KB
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The beauty of the simple platform is that it is very easy to find a good emulator and re-live one of the games whenever you want. Who would think they'd get teary-eyed from playing a round of Where in the World is Carmen San Diego.
Gah! I feel a bout of nostalgia coming on!
I also started learning 6502 assembly on the Apple.
I learned how to program back in 1980 by pressing CTRL-C in the original California Pacific Computing polybagged release of Ultima and literally listing out the Integer Basic code. From there, it was on to FORTRAN and 6502 Assembly. And learning about sector editing, creating disk images and distributing games on local BBS systems...
I'm truly thankful my parents purchased one at the price adjusted for 2008 dollars of US$4,144.50. There was no better instructor for computer programming and modern PC design than that original Apple ][.
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