Come Prepared and Arrive Alive
It's crucial to invest time into the
presentation of your resume and samples.
Cover Letters. The cover letter
is beneficial in highlighting your strengths (especially those that
a resume might not convey) and passion for the industry.
Cover letters
are advisable (especially for entry level candidates) to accompany resume
submissions since you may have limited games experience. If you want
to go the extra mile, create a cover letter unique to each studio that
you plan to pursue at GDC.
Resume. Draft your resume on
quality paper and make it look presentable and verify the accuracy of
the spelling and grammar on your resume. It is not necessarily bad etiquette
if your resume exceeds one page. A better question to ask is --
"Am I including all my relevant games experience on my resume?"
Samples/Demo.
Your portfolio is your best chance to make a great first impression
-- there might not be a second chance. It is beneficial at times to
bring an actual "reel" to the show as you may be asked by
potential employers sit down and share your work.
It is also a good
idea to bring your laptop with samples at the ready (or the ability
to demo your reel on it) to avoid allowing equipment issues to stand
between you and an impromptu interview.
Include a shot breakdown with any work
samples you provide, and keep the demo between 2-3 minutes in length,
or only as long necessary to show your BEST work. Anything longer
and you risk losing your audience. If you drop off a demo with an employer
at GDC, I strongly recommend following up after the show with an email
to the hiring manager containing attached art samples or a link to a
website.
Most studios strongly prefer websites for portfolio submissions
because they are usually the most time efficient. If you choose this
format, please make sure your website loads quickly. Hiring managers
can get easily discouraged by slow-loading websites, and therefore you
risk losing your audience.
Bring a sufficient number of materials.
I am always amazed by the number of job seekers who run out of relevant
materials (resumes, business cards, demos, etc.) at the show.
Searching
for a job at GDC is a contact sport... you need to make contact with
potential employers in order to educate them about why your experience,
knowledge, and abilities can make the employer more successful. You
quickly become a casual observer when you run out of the materials necessary
to conduct a successful job search.
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Although just started (this month I think and still in beta), this web site has great potential for future hunting in the video game industry :) http://jeremy.chatelaine.name/workplace
Most of our hiring here at Conduit Labs comes from folks that we trust, or 2nd/3rd degree connections. But if you can reach out ahead of time there is a much higher chance of being remembered when you actually walk up to the person at the conference.
It will make you stand out more than others.