|
Is it the type of thing
you're interested in experimenting with, or do you really want to avoid
it? What's your feeling towards consoles?
RG: Well, it's complicated.
I am not generally a console gamer. Therefore, I think it would be risky
for me to become a console developer. Because I think that it's important
to develop on the platform, and for the market that you understand and
are passionate about.
I think that [at NCSoft there is] some risk of
that movement. Except that, again, they're coming so close together,
the gap might be close for me. But if you ask me today, "are you
going to go make a console game tomorrow?" the answer is still
no.
But if you ask me a year from
now, you know, I don't know. I can see the gap closing so I can hypothesize
that I might someday cross that bridge.
What about mobile games?
Do you ever play with cell phone games?
RG: Absolutely. In fact,
that's actually the area that, other than PC games, I'm actually most
enthusiastic about. The problem is that I'm also a skeptic.
I wish that it would come true,
I want it to come true. My favorite Ultima, other than a PC
Ultima, was the Runes of Virtue we did for the Game Boy,
which was only a shadow of a full-blown Ultima, but was a really
good game -- and on a Pocket PC, I [have] it [here] in my bag. I carry
a Pocket PC, I've owned pretty much every Pocket PC, looking for the
optimal, the ergonomics for me personally, as well as pondering gaming
on these devices.
The problem is: the device
is still too slow. Especially when switching applications or doing fairly
complex things. And the input -- even on simple games, like when I downloaded
a version of Frogger, which you would think would work fine on
this little display -- but the reaction time of the little four-way
controller and your character...the lag is still enough to where you
couldn't play the game very well.
So I think the technology still
has some work to do before mobile games really become popular.
John Carmack from id Software
often says that the cell phones of today have more processing power
than the early computers that he programmed.
RG: Oh, that's absolutely true.
And more memory.
He
loves the platform because it's so simple. And he's also saying that
he made all of the mistakes on those very old systems, so now he knows
what to do right on the cell phone. Do you think you'd find that?
RG: Oh, yeah. And if the operating
system (so to speak) on them were sufficient, if the input on them was
sufficient, I would agree.
So you could do a little
Bluetooth controller.
RG: [Laughs.] Hypothetically.
Unfortunately, still, if you're in the middle of playing a game and
the cell phone rings, it often takes seconds to transition from one
application to the other. And that's really just insufficient for practical
use of these devices. So there's some fundamental architecture shifts
that I really think need to take place.
|
It's not a question of having enough time for me ( and, I think not for RG either really), it's just that I want to salvage as much as possible and then move on. And I started to play like this even before I started to make games on my own, but now it's worse.
/reallyjoel
He gave the example of the symbolic language that he wrote for Tabula Rasa, for which he researched many ancient languages, and it paid off. The symbolic language in TR gives the game a whole new level of depth and back story for those that are interested.
I just wonder how many players actually notice.