The Rules of the Beta
Before we start, let’s get the fine print out of the way.
The beta for community game sharing is just that, a beta. Please be patient
with us as we work out the kinks in the system. It is a great way for you to
get your games ready for prime time.
Please remember one thing: you must
resubmit your games at the end of the beta when we open up community games to
all Xbox LIVE users. The beta provides an opportunity for you to tell us what
worked, what didn’t work, and what needs improvement. Because this is a beta, there
will be a few limitations. Each limitation is called out explicitly with a beta
note in this article. Here are some basic facts about the beta:
-
The beta is limited to XNA
Creators Club premium members. Only premium members can submit, peer
review, download, and play games.
-
Only distributing games
in the United States region will be supported.
-
Games submitted in the beta
will be taken down at the end of the beta. You will need to resubmit
and get your game reviewed again when we launch community games to the
public.
-
Have fun -- as a creator,
you’ll have a chance to influence the submission and review systems.
Give us your feedback. We will listen.
-
Be patient -- did I mention
that this is a beta?
Enough fine print... let's get started!
Building your game
The first step is to build your game. Make sure you create
an Xbox 360 project because you are submitting your game to run on an Xbox 360,
not Windows. The submission system accepts only files in the .ccgame format.
For that, you must use the XnaPack utility. You can find instructions on how to
package your game here: sharing your game
package. You need to provide a thumbnail for your game. This thumbnail shows up as the icon next to
your game both in the games catalog on XNA Creators Club Web site and in Xbox LIVE
Marketplace. Remember that this thumbnail should be acceptable for all ages and
be a 64
× 64 .png file. The size of your game package must not exceed 150 MB.
Submitting
your game
The entry point into the submission pipeline will be the XNA
Creators Club Web site: http://creators.xna.com. In addition to the
new look and feel of the site, you’ll notice an entirely new Games section.
This is where the magic will happen.
Create a Project
The first step in game submission is to create a project for
that game. Just as a solution in XNA Game Studio encompasses multiple releases
(for example, debug and retail), a project in our system may encompass releases
for multiple regions or multiple platforms.
For the beta, we support only the United
States region and only the Xbox 360 platform. However, you could have a project
with multiple releases in the Holiday 2008 release. Think of the project as the
logical container for related releases.
You can add a project by clicking Add Project from the games catalog. When you create a project,
you’ll need to pick a title and genre, and add a description. You will also see
a rollup of all the releases you have in that project, with rollup values for
each project. We’ll talk about each of these states throughout this article
when we talk about releases.
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The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.
I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.
There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.
Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?
How could it categorise political content?
Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.
Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks