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Features
  Sponsored Feature: Democratizing Game Distribution: The Next Step
by Dax Hawkins
7 comments
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February 22, 2008 Article Start Previous Page 5 of 7 Next
 

Download

Download the game to begin your peer review. While the author may not review his or her own game, the author is encouraged to review the games of others. You can filter on a list of games to review in the games catalog. As an example, the following screen shows you that both “Vector Rumble” and “Culture” are in the review state.


Advertisement

Click Review this game to begin the review. Make sure the game information that shows up on Xbox LIVE Marketplace is accurate and appropriate for all ages. This includes the thumbnail for the game, the title and genre, and its description.

Use this page to download the game to your PC. Once you download the game, unpack it, and deploy it from your PC to your Xbox 360 console. Instructions for connecting your Xbox 360 console to your PC are here: Connecting your Xbox 360 console with XNA Game Studio 2.0. To deploy the game you want to review to your console, see the section entitled “Sharing from Another User” in Sharing your Game Package.

Guess what? You just got a free game! In fact, you are one of the few to see this game before it makes it big. Take notes. Does it have bugs that make it unplayable? Does the content match the game author’s classification? Is it asking you for your credit card information? Once you’ve played the game, review it.

Game Info

Verify that the game information in the screen shots and video accurately reflect the game you just played. Does the game play all the way through without crashing? If it crashes, select the check box and write a brief description. A crash automatically ends your peer review. We’ll take you to the summary of your review.


If everything is acceptable, do not check either box. Just click Next to continue.

 
Article Start Previous Page 5 of 7 Next
 
Comments

John Smith
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As soon as I can persuade my university to buy an Xbox360 for this, I'm gonna start porting some SDL games over to XNA. I really like the peer review system.. Everybody that really wants to can go through the process, but it will filter out most of the.. well, crap. Also great that MS' released VS 2008 and XNA Creators Club for free to all students of the world. I got it immediately. Thumbs up. /reallyjoel

Phillip Ronaldson
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I applaud the start that xna is making in breaking down the barriers of development, it certainly is a positive step. I just hope it does not just stand to reinforce some of the discrimination's of gaming at the moment. Something user content is particularly strong at fostering a broadening and personalising of themes addressed in the content.

The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.

I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.

There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.

Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?

How could it categorise political content?

Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.

Mike Reddy
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ARgh! USA only in the beta. I have students biting my leg off to get involved. The University of Wales, Newport awaits a more open beta with bated breath.

andrew clear
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I wish it wasn't restricted to 150 MB. A good quality game can easily exceed that, defiently with 3D graphics, and XACT created audio.

Jason Harwood
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I understand that whilst this is currently under beta in the U.S. as a member of the xna Creators Club, any idea when this submission process will be available in Australia? or indeed the rest of the world?

Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks

jamie h
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Can we get a story or update on the zune features & the distribution model that might take?

Brad Swearingen
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Is the development of a user interface without writing code in the works for XNA? An interface would put the game creation back into the hands of the designers/artists.


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