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  Sponsored Feature: Democratizing Game Distribution: The Next Step
by Dax Hawkins
7 comments
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February 22, 2008 Article Start Previous Page 6 of 7 Next
 

Prohibited Content

By opening up Xbox LIVE Marketplace to user-generated games, we are placing a high level of trust in our creator community. Reviewers must verify that the content does not contain any of the following prohibited content.

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If a game containing prohibited content enters the system, we will take it down from Xbox LIVE Marketplace, revoke it from the console, and then follow up with the reviewers and creators who allowed it to pass the peer review process.

We reserve the right to expel abusive members from the XNA Creators Club, ban their accounts from Xbox LIVE, and change their review reputation – depending on the severity of the violation. Sharing XNA community games is a privilege. It takes only a few bad apples to ruin it for everybody. We can’t emphasize enough how important your role is as a peer reviewer and responsible creator. Use the beta to really set the tone for a responsible community. Enough said.

Classification

If you decide the game is appropriate, you must classify it. Game classification defines the content of the game, and higher content descriptor values will not restrict the game’s distribution. We expect a variety of games with classifications from 0 to 3 in all categories on Xbox LIVE Marketplace. For the United States, we have descriptors that belong to three categories: Violence, Sex, and Mature Content.


Move the sliders for each descriptor according to your experience. Please give us your feedback on the classification categories and descriptions. The exact values and descriptors may evolve to better reflect the game or the consumer experience. Note that the game creator owns the classification. If enough peer reviewers disagree with the author’s classification, then the game is rejected and the author should adjust the classification to better reflect the content.

Summary

You are almost done. Double-check your work on the summary page, and then click Submit Review from the summary page.

Rejected!

Games that do not pass peer review move to the rejected state. Please provide for the game author a helpful explanation in the comments section of the summary page. This enables the author to fix the game quickly and put it back into peer review. A release in the rejected state can either be deleted or revised. If a release is revised, it moves to the pending state so that the author can correct the issue.

 
Article Start Previous Page 6 of 7 Next
 
Comments

John Smith
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As soon as I can persuade my university to buy an Xbox360 for this, I'm gonna start porting some SDL games over to XNA. I really like the peer review system.. Everybody that really wants to can go through the process, but it will filter out most of the.. well, crap. Also great that MS' released VS 2008 and XNA Creators Club for free to all students of the world. I got it immediately. Thumbs up. /reallyjoel

Phillip Ronaldson
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I applaud the start that xna is making in breaking down the barriers of development, it certainly is a positive step. I just hope it does not just stand to reinforce some of the discrimination's of gaming at the moment. Something user content is particularly strong at fostering a broadening and personalising of themes addressed in the content.

The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.

I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.

There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.

Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?

How could it categorise political content?

Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.

Mike Reddy
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ARgh! USA only in the beta. I have students biting my leg off to get involved. The University of Wales, Newport awaits a more open beta with bated breath.

andrew clear
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I wish it wasn't restricted to 150 MB. A good quality game can easily exceed that, defiently with 3D graphics, and XACT created audio.

Jason Harwood
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I understand that whilst this is currently under beta in the U.S. as a member of the xna Creators Club, any idea when this submission process will be available in Australia? or indeed the rest of the world?

Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks

jamie h
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Can we get a story or update on the zune features & the distribution model that might take?

Brad Swearingen
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Is the development of a user interface without writing code in the works for XNA? An interface would put the game creation back into the hands of the designers/artists.


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