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Features
  Sponsored Feature: Democratizing Game Distribution: The Next Step
by Dax Hawkins
7 comments
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February 22, 2008 Article Start Previous Page 7 of 7
 

Play!

You’ll receive an e-mail after the peer review process. If your game passed, congratulations! You just got your first game on Xbox LIVE Marketplace! If your game was rejected, take a look at the comments from your peers in the e-mail. You can always fix the complaint and resubmit for peer review. If you think that you were unfairly reviewed, let us know.

Acquire the XNA Game Launcher

In the beta, the first thing you need to do is acquire the XNA Game Launcher from Xbox LIVE Marketplace. The launcher allows you to run community games. You’ll need a code to acquire the launcher. Premium members can find the code on http://creators.xna.com. Note that this is a single-use code. Don’t give it to anyone else!

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Download and Play Your Game

Once you acquire the XNA Game Launcher, you can access your community games in Xbox LIVE Marketplace. On the Games blade, select the Games Library and choose XNA Creators Club.


The list on your console may vary depending on the games that you already deployed. If you peer-reviewed the game, you might see it already in the Games Library. However, the game you want is the one that is listed in Xbox LIVE Marketplace. In the XNA Creators Club Content screen, press Y to see the community games in Xbox LIVE Marketplace.


You can now download and play the game just like you would any other game from Xbox LIVE Marketplace.

What’s Next?

You’ve learned how to prepare your game for distribution, how to peer-review other creators’ games, and how to download the games to your console once they appear on Xbox LIVE Marketplace. Congratulations! You may be on your way to fame in Holiday of 2008!

We encourage you to get out there and kick the tires of the new Web site and beta of the community games distribution system when we preview it this spring. Please send us your feedback on all aspects of the new site – from the new look and feel to the games catalog. We want your feedback on your overall experience. Does the classification system make sense to you? Is it easy to peer-review games? What things could we do to improve the overall process?

With your help, we can achieve our goal of democratizing game development and distribution. We are building a lightweight and scalable distribution platform for community-created games. We want to ensure that all creators can participate in game development. At the same time, we want to protect intellectual property rights, both yours and those of others.

Above all, we want to provide a safe environment for game players while giving them a broad set of choices that only an entire community of creators can provide. So, creators start your imaginations! When we release version one to the world in Holiday 2008, you’ll be able to reach an audience of millions. We are super-excited and hope you are, too.

 

 
Article Start Previous Page 7 of 7
 
Comments

John Smith
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As soon as I can persuade my university to buy an Xbox360 for this, I'm gonna start porting some SDL games over to XNA. I really like the peer review system.. Everybody that really wants to can go through the process, but it will filter out most of the.. well, crap. Also great that MS' released VS 2008 and XNA Creators Club for free to all students of the world. I got it immediately. Thumbs up. /reallyjoel

Phillip Ronaldson
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I applaud the start that xna is making in breaking down the barriers of development, it certainly is a positive step. I just hope it does not just stand to reinforce some of the discrimination's of gaming at the moment. Something user content is particularly strong at fostering a broadening and personalising of themes addressed in the content.

The feedback seems particularly geared towards addressing the obvious issues, for example it is assumed that primary content will be violence.

I find it unfortunate that strong sexual content or nudity should be excluded without question or only addressed in the simple form of "sexual overtones" and "nudity". Why is it that violence is broken down into motivation, including cruelty, but sexual content is only displayed by it's inclusion? I quickly googled to try and find out a bit more clarification about the sliders so there may be more finesse in the definitions but it certainly can't be as extensive as for the other aspects.

There are perfectly legitimate contexts in which nudity or sexual content could feature. The reason fiasco over Mass effect demonstrates the deliberate ignorance in certain parts of the community but that is not a problem solved by sanitising content.
It is understandable that the overtly pornographic games may not be consistent with objectives of the xna project but surely games should press on for equivalence with other forms of media.

Would it not be more appropriate to have gratuitous or inappropriately sexual content flag? Or sexism?

How could it categorise political content?

Alternatively is it not possible to have an over 18 rating? and ability for the user to create there own classifications? similar to sites such as youtube. There peer review seems to work fairly well.

Mike Reddy
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ARgh! USA only in the beta. I have students biting my leg off to get involved. The University of Wales, Newport awaits a more open beta with bated breath.

andrew clear
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I wish it wasn't restricted to 150 MB. A good quality game can easily exceed that, defiently with 3D graphics, and XACT created audio.

Jason Harwood
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I understand that whilst this is currently under beta in the U.S. as a member of the xna Creators Club, any idea when this submission process will be available in Australia? or indeed the rest of the world?

Not that I have a game ready for submission as yet, just curious as I am studying a Bachelor of Games & Interactive Entertainment and xna is just such a great and affordable way to reach a global audience. Thanks

jamie h
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Can we get a story or update on the zune features & the distribution model that might take?

Brad Swearingen
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Is the development of a user interface without writing code in the works for XNA? An interface would put the game creation back into the hands of the designers/artists.


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