The Wounds System & ASCII
Graphics
TA: Yeah, we were role playing quite a
bit, at least through '93. Cyberpunk was influential, as far
as the damage system goes.
The body-part system.
TA: Yeah, Cyberpunk did not
have hit points. You'd get shot, brain damaged, in the hospital
permanently, roll up another character, back into it.
In most RPGs, hit points are
something wholly replenishable. In DF, if a
character loses a limb, he's not getting that back!
TA: Hit points are depressing to me.
It's sort of a reflex to just have HP/MP, like a game designer
stopped doing their job.
While I think a lot of people who
stick with that kind of system do it in order to simplify the game,
it does seem to be unexamined by many who use it.
TA: You should really question all of
the mechanics in the game from the bottom up. I dunno. It really
doesn't seem like a conscious decision sometimes.
Of course, somebody with a game with
dwarves and elves and goblins should be careful, but I think about
that too. I don't think it's a bad decision many times, but that's
assuming it was a decision. I just don't see it as the case. And
there are so many equally simple things you could do that are more
inventive.
DF's way of doing it
seems to work quite well for its purpose. Let's move on to graphics
for the moment.
TA: If [Dwarf Fortress] had
a fantastic interface and graphics tomorrow, it would really be
something. I'd lose a few core people, but it would really be
something.
Yeah, it'd be nice if they were
there... on the other hand, I think ASCII has worked surprisingly
well so far.
TA: I've squeezed almost as much as I
can out of the letter E though. It's really getting iffy at this
point.
I can go over to something more
Moria-esque. Sort of a class-based system, like "feline=f,"
instead of first letter + color being inline with reality with size =
caps. That would get me a little more mileage perhaps, but the
problem would remain. Not that small graphical tiles are any better.
But I don't entertain such thoughts for
the time being, since Armok died this way. I just tell myself
that DF graphics are like a storyboard. Once the storyboard is
done, you can make the movie if you want, but not before. And with my
creeping specifications, we just keep going with ASCII.
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It did end a little abruptly...