Software
With
miniscule system memory and Motorola's 8-bit 6507 microprocessor
running just over 1 MHz, the VCS seems at first glance anything but a
powerhouse. Sound is limited to two channels, but, if thoughtfully
programmed, can support decent sound effects and music. Graphics,
while displayed at a fairly low resolution and with limitations on
the number of flicker-free objects per line, can nevertheless draw
from an impressive 128-color palette.
Colors and color cycling became
the VCS's signature feature, enabling interesting effects that helped
extend the effective life of the console far beyond what could have
ever been imagined. There was just enough inherent power in the VCS
with the right combination of clever programmers over the years that
it became one of the first systems to support nearly every game genre
and related accessory imaginable.
At
first, success was elusive. Even though several of Atari's first game
releases were translations of their own arcade titles, none were
popular enough to send consumers rushing out to buy the console.
Atari's prayers were answered in 1980, when Taito/Bally Midway's
arcade blockbuster Space
Invaders was converted to
the VCS.
That
killer app was followed the next year with Asteroids,
Atari's first home-grown,
smash-hit arcade game translation. Asteroids
also introduced bank-switching, a technique that allowed access to
cartridge memory beyond the prior 4KB limit. Although the earliest
VCS cartridges were generally 2KB - 4KB in size, greater memory sizes
-- including modern homebrews at 32KB and beyond -- allowed for
increased depth and complexity, contributing to the system's
impressive longevity.
Screenshot
from Atari's Yars'
Revenge
(1981).
Another
notable early title was Atari's Adventure
(1978), a pioneering graphical action adventure. It was also among
the first games with a notable "Easter Egg." Gamers who
found or knew the secret could find a hidden name: Warren Robinett,
the game's programmer. Robinett included the Easter Egg to protest
Atari's policy of keeping programmers out of the spotlight and thus
immune to better offers from rival companies.
This
corporate policy led to the departure of four prolific and talented
programmers -- David Crane, Larry Kaplan, Alan Miller, and Bob
Whitehead. They founded Activision in 1979, one of the earliest and
best third-party software developers.
Activision raised the bar on
VCS game quality. Their landmark titles include Pitfall!
(1982), one of the first running and jumping multi-screen games,
Space Shuttle - A Journey
into Space (1983), a
surprisingly sophisticated flight and mission simulator, and Private
Eye (1984), a
multi-screen action adventure game.
Screenshot
from Starpath's SuperCharger-enhanced Escape
from the Mindmaster
(1982).
Atari
was never a stranger to litigation, though courts seldom ruled in its
favor. Atari was, however, able to settle a 1972 dispute with
Magnavox over arcade Pong
by paying a relatively small one-time licensing fee.
This arrangement
was much more favorable than those Magnavox reached with Atari's
rivals, who had to agree to less favorable deals to avoid litigation.
Magnavox, with the engineering expertise of Ralph Baer, won videogame
patent court cases for many years to come. Atari mimicked Magnavox's
aggressiveness but not their success in the courtroom. When Atari
challenged Activision's right to produce games for the VCS, they
eventually lost in 1982.
|