|
The
story goes that Atari CEO Ray Kassar paid $20 million for the E.T.
license, but the negotiations ended up taking so long that in order
to make a holiday release, the game had to be programmed in an
unprecedented six weeks, several months short of a typical
development cycle at that time.
Warshaw liked both the programming
challenge and the money he was able to negotiate for the task, so he
began the project in earnest.
Although
Spielberg would have been happy with a copycat of Pac-Man's
maze-chase gameplay, Warshaw insisted on producing something
original. Amazingly, all deadlines were ultimately met, and the
cartridge rushed to production, with an accompanying advertising
blitz.
Unfortunately, the end result confused and frustrated many
players; guiding the unresponsive E.T. through a seemingly endless
series of nearly inescapable pits did not have wide appeal.
Although
ultimately selling well over a million copies, Atari suffered another
huge financial loss because of returns and millions more unsold
cartridges. Legend has it that Atari ended up burying most of the
unsold inventory in a New Mexico landfill.
Screenshot
from Imagic's popular Dragonfire
(1982).
Despite
this dramatic and storied history, the VCS would nevertheless end up
home to hundreds of games in almost every genre imaginable. With the
system's mainstream reemergence in 1986, a steady stream of
re-releases and new titles came out.
Unlike the first time around,
however, most games were designed solely for the stock joystick
controller. These new titles included Absolute Entertainment's Skate
Boardin' (1987) and
Tomcat: The F-14 Fighter
Simulator (1988), Epyx's
individual Games
series (Summer,
Winter
and California
(1987)), and Atari's own Sprint
Master (1988) racing game
and Secret Quest
(1989). Secret Quest
was a fairly sophisticated action adventure with design input from
former Atari founder, Nolan Bushnell.
Screenshot
from Atari's child friendly Sorcerer's
Apprentice (1983).
From
the mid-1990s through today, homebrew authors emerged to produce a
wide range of often high-quality hacks, conversions, and original
games.
These include Ed Federmeyer's groundbreaking SoundX
(1984) sound demo
program; Tetris
clone, Edtris 2600
(1995), which got the modern homebrew ball rolling; Ebivision's
platformer, Alfred
Challenge (1998), which
was compatible with multiple worldwide television standards; Xype's
Thrust+ Platinum
(2003) by Thomas Jentzsch, which supports a wide range and
combination of control options; and AtariAge's Fall
Down (2005), which is a
competitive twist on the standard platform game by Aaron Curtis that
supports Richard Hutchinson's 2004 AtariVox add-on for in-game speech
and high-score saves.
Modern
Activity
The
re-branded "Heavy Sixer" from Sears called the Video Arcade
(Tele-Games).
Because
it was so popular during its initial release cycle and then had a
second run in the mainstream, the VCS/2600 is among the easiest
systems to collect for, with millions of systems, games, and
accessories still in active circulation.
In addition, even though the
VCS has a relatively complex architecture for a console with its
modest abilities, some of the earliest emulation programming efforts
were devoted to the system, resulting in today's robust and extremely
accurate virtual implementations, such as Stella
and z26,
on a variety of devices.
In short, whether using the real hardware or
emulation of the system and many of its options on another device
such as a PC -- which even supports original controllers via USB with
the use of a converter such as the Stelladapter from Pixels Past --
the choices are vast.
Atari's
keyboard controllers could be joined, as shown, or used individually.
These controllers accepted overlays and would be restyled and resized
several times after to accommodate software such as Atari's Star
Raiders and the
Children's Television Workshop series of games.
|