Contents
Nordic Game Jam 2008: 134 Game Developers, 40.5 Hours and 19 Game Demos
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 8, 2009
 
Visual Concepts
Senior Online Engineer
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
FarSight Studios
Software Engineer
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Network Programmer
spacer
Latest Features
spacer View All spacer
 
November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part I [7]
 
arrow Valve's Writers And The Creative Process [11]
 
arrow Sony's Software Strategy: Shuhei Yoshida Speaks [3]
 
arrow A Holistic Approach to Game Dialogue Production [7]
 
arrow Ancients Reborn: Launching League of Legends [4]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 8, 2009
 
Space of Possibility and Pacing in Casual Game Design - A PopCap Case Study [3]
 
Defining "Hard Core" and "Casual"? [10]
 
Comparative Ludology: A Case Study Using The Sims and Total War
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Nordic Game Jam 2008: 134 Game Developers, 40.5 Hours and 19 Game Demos
by Anders Højsted
5 comments
Share RSS
 
 
March 12, 2008 Article Start Page 1 of 4 Next
 

After WW2 in the 1940s, jazz musicians started jamming together in the clubs. The purpose of the jam was to play with someone other than usual people, to show off your skills and creativity with your instrument, and to get respect from your peers and the audience.

In early February, 134 game developers came together at the IT-University in Copenhagen for the Nordic Game Jam '08. Their purpose: to work with other people than the usual, to show off their skills and creativity and to get respect for making the coolest game in 49 hours. The participants were a diverse mix of professionals, amateurs, students, and curious people and when the dust settled Sunday, 19 new games saw the light.

Advertisement

Nordic Game Jam '08 was the third annual game jam in Copenhagen. The event is non-profit, and organized by the Danish chapter of International Game Developer's Association, Diginet.org and the Center for Games Research at the IT-University.

IGDA is focused on improving developers' lives through community, Diginet.org focuses on connecting the creative industries in the Copenhagen-Malmö area and the IT-University is focused on educating game developers and world class game research.

The combination of these three partners -- IGDA for network & technical knowhow, Diginet.org for organizational skills and ITU for facilities and IT-resources -- has helped facilitate the Game Jam with great success. Participants came from Denmark, Sweden, Norway, Germany, the U.S., Switzerland, Spain and the U.K. With 134 participants, the Game Jam included around 10% of the Danish developer community.

The first Game Jam in 2006 had 40 participants and it has grown ever since. The purpose of the convention is to give people a creative space for game experiments and connect game developers with each other -- they come to do something they can't do in their daily job, and with a different team.

Kick-off: Talk, talk, talk

The Game Jam kicked off on Friday afternoon with a series of tech talks and art talks, to set the frame for the event and introduce some of the technologies that were available for development at the event.

The participants were free to use whatever technology they saw fit for their game, but the IT-University had a series of game editors pre-installed in their hardware for classes -- among these CryEd, Valve's Hammer and even GameMaker.

As an extra service, a couple of companies had volunteered for the tech talks to present their development tools and make them available for the participants.

CEO David Helgason from Unity Technologies presented the Unity Editor, which was used during the jam to make a Wii game. Morten Pedersen from Microsoft presented the Microsoft XNA development kit and as a very special bonus Chris Hager & Jesper Taxbøl presented the "One Laptop Per Child" computer as a development platform.

In the arts talks, Katherine Isbister (formerly of Stanford University, now at the IT-University) talked about development and character design, lead sound programmer Torsten Kjær Sørensen from IO Interactive talked about adaptive sound design for Kane & Lynch, and as an inspirational talk, cognitive researcher Andreas Lieberoth talked about taboo themes from a sociological and cognitive perspective.

As the keynote for the talks, Jonathan Blow (known from the Experimental Gameplay Workshop at Game Developers Conference) gave a talk on how to develop high-quality games as an indie developer or a student.

 
Article Start Page 1 of 4 Next
 
Comments

George Nobles
12 Dec 2008 at 3:13 am PST
profile image

Nintendo Wii Fit
this is very huge achivement by the game conference to break this huge record.Guitar Hero World Tour

George Nobles
12 Dec 2008 at 3:14 am PST
profile image
great

George Nobles
12 Dec 2008 at 3:15 am PST
profile image
Such a great way
http://spudmobile.co.uk/guitar-hero-world-tour.aspx
http://www.spudmobile.co.uk/Nintendo-Wii-Fit.aspx

nike shoes
15 Dec 2008 at 5:55 am PST
profile image
Welcome come to Nike Store, we specialize in collecting Nike Shoes, Air Jordan shoes, Nike Air Force Ones, Nike Shox and Nike Air Max online since 2003, we get cheap Nike Dunk SB and new Adidas Shoes every month, our Adidas Sneakers are in highest quality, if you see our Nike Sneakers you will definitely love those Air Jordans. http://www.sneakerpower.com

Wii Fit
4 Mar 2009 at 9:29 pm PST
profile image
Nintendo Wii Fit is a rocking gaming and exercising device with loads of fun and balance games; Yoga; strength training and aerobics making it an ideal Christmas gift if your girl friend or a boy friend is growing a bit fatty. Many people have lost their pounds as this amazing device takes care of their belly and other parts of the body.
http://www.blueunplugged.com/p.aspx?p=122588


none
 
Comment:
 


Submit Comment