And the winner is...
The
jury 's task was to find the game that best
lived up to the criteria for the competition. The jury's members was
picked to give a good spread from industry and academia; from the
industry it was Alessandro Canossa from IO
Interactive and Stephanie
Munck from Deadline
Games, from academia Troels
Linde from the University
of Gotland in Sweden and as
wildcard we had Erik Robertson, Director of The Nordic
Game Program, which
supports the game industry in Scandinavia and is responsible for the
annual Nordic
Game Conference in Malmö
near Copenhagen.
The
jury didn't take long to decide. They chose
Love
Child as
the winner of the Jury's Award. Love
Child is a 2D cooperative
multiplayer-game and a comment on genetic screening of fetuses. The
players play the parents of a baby. Good and bad genes rain down, and
the parents have to toss the baby between them to catch the good
genes and have to shoot the bad genes. The game was made by a group
of four people for the Gamemaker platform.
The
rules for the Participant's Award were
rather straightforward: vote on the game that you like to best.
Luckily the voting wasn't tied. Segregation
came out as a clear winner, with Dark
Room XX as second and Mass
Salvation as third.
Segregation
is a 2D top-down action-puzzle. Each player has his home in either
end of the level, and must draw a path for his followers to his home,
so they can follow it home. If followers get entangled where the two
players' paths crossed, or were left alone for too long, they'd
become aggressive and attack the other player's followers. The
purpose of the game is to segregate the followers before violence
breaks out (developer
diary and game available here).
NGJ'08
officially ended after the award-ceremony, but the student bar at ITU
-- Scrollbar
-- opened and participants went for a beer, to mingle and exchange
development stories from two days in the trenches.
A good time was
had by all, and it's our general perception that the vast majority of
the participants plan to return next year for Nordic Game Jam '09.
One U.S. student from the ITU told us that he was considering going
from the States to the Denmark next year primarily to participate in
the Game Jam.
In conclusion
We
had a blast making Nordic Game Jam '08, and we can promise -- without a doubt -- that there
will be a NGJ'09. However, NGJ doubled its size this year, which put
a lot of strain on the organization. And there is no reason to assume
that event is going to be smaller next year.
We are currently looking
into various types of funding to make sure that NGJ'09 is going to be
just as good as this year -- with a tight focus on innovation in
games, experimental games, and a bit of academia. The ambition is to
make NGJ the event to be at in Northern Europe if you want to test
your skills and creativity and make the most experimental game in 49
hours straight. We hope to see you next year!
|
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