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Earthbound
Developer:
Nintendo
Publisher:
Nintendo (1995, SNES)
Few
games have such a rabid cult fan base as Earthbound, known as
Mother 2 in Japan. The first game in the series, released for
the Famicom, almost left Japan, but never made it. Its sequel, this
game, is regarded as one of the greatest RPGs on the SNES.
From
a gameplay standpoint, there is very little new or interesting about
Earthbound. It is an unabashed Dragon Quest clone,
right down to the squat mini-characters and first person viewpoint on
the battlefield.
The elimination of random battles is a nice touch,
but other than the HP counter (which slowly drains when you take
damage, potentially allowing for an extra hit before you fall), it
could easily qualify as one of the many Dragon Quest ripoffs
that flooded the Japanese market.
Yet
Earthbound succeeds almost entirely because it's something so
rare in gaming -- a parody. With all of its tragically melodramatic
plot devices and absurd coming-of-age stories, the JRPG genre is ripe
for hilarity, yet few games (outside of some fan-made games, like the
near-brilliant Barkley Shut Up and Jam: Gaiden) ever seem to
try it.
Earthbound
begins with a young boy named Ness, whose journey is spelled out by a
small alien the size of a house fly. Mistaking it for an insect, your
neighbor's mom ends up swatting it, as the tragic music plays and the
poor creature lays out the rest of your destiny in its dying breath.
From there, Ness adventures around the globe, gathering up party
members and fighting against both nasty invaders from outer space and
the equally kooky townspeople. The final stages culminate in a
weirdly absurd plot twist, and yet it almost completely makes sense
in the bizarre, backwards world of Earthbound.
Pretty
much every aspect of the game is taken outside of the bounds of
absurdity. Ness and his friends look like they were ripped out of a
Peanuts cartoon, except they can wield psychic powers. One of the NPC
sprites looks just like Mr. T. At one point, you run into a band
that's a pretty obvious homage to The Blues Brothers.
Many of them
have bizarre, frightening, permanent grins on their faces. The
prologue seems ripped out of a 50s sci-fi TV serial. Some of the
first enemies you fight are hippies, whose primary method of attack
includes mocking you and calling you names.
The whole game is a
warped, confused tribute to American culture, designed by people
who've only experienced the country through books and movies. Yet
it's never offensive or misguided -- rather it's a lovingly-crafted
universe with a sly sense of humor that can't be found anywhere else.
Between
all of the wackiness, there are some oddly poignant moments. As a
young child wandering far away from home, you're constantly calling
your father -- who only shows up as a voice over the phone -- in
order to save your game and replenish your funds. It's strange that
Earthbound can take something as impersonal as save points and
turn them into one of the few reassuring voices in a world gone mad.
With
its schizophrenic music, which bounces between "quaintly
touching" and "hypnotically grating", and drugged-out
psychedelic battle backgrounds, Earthbound occasionally feels
a bit too weird-for-the-sake-of-weird. But let's face it -- with
originality in short supply, it's hard to argue against that any of
these are bad things.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.