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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 11 of 21 Next
 

Grandia

Developer: Game Arts

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Publisher: SCEA (1999, PlayStation)

Game Arts' Lunar series has a pretty decent following, especially amongst English speakers. This was mostly because it was one of the few JRPGs of the 16-bit era that received competent translations thanks to Working Designs.

After the original two releases (for the Sega CD), their remakes (for the Saturn and PlayStation), and a completely negligible side story (Magical School for the Saturn and Game Gear), fans kept clamoring for a new Lunar installments.

What Lunar fans perhaps may not have realized is that the series' spirit lived in Grandia, another series by the same company. It may be missing the interesting mythology behind the Lunar world, and they definitely falter from the lack of Toshiyuki Kubooka's distinctive character artwork, but they practically perfect one area where JRPG developers often still can't get it right -- the battle system.

Considering you spend a huge portion of any JRPG in battle, it's a wonder that so many games are dull or plodding or just plain irritating. Grandia introduced a pseudo-real time battle system that not only forces strategy on to the player, but also manages to be enthralling, quite an achievement considering that you're still just picking selections from menus.

During battle, each character's turn order is depicted on a gauge at the bottom of the screen. The action unfolds in real time -- similar to Final Fantasy's Active Time Battle system -- except you're made explicitly aware of your foes' places in the turn queue, allowing you to plot accordingly. The action pauses whenever one of your character's turns comes up, allowing you to make a move.

In addition to the usual magic spells, each character has two primary attacks -- a "Combo", which consists of multiple powerful attacks, and a "Critical", a single, quick attack. There's a short delay between the time when an action is decided and when it's actually executed, indicated on the action gauge as a line of red. If you manage to hit an enemy with a Critical attack during this small window, you'll stun the enemy and cause them to lose their turn.

On the flip side, if you're not paying attention, the enemy can do the same thing to you. As a result, each time you pick a command, you have to weigh your decisions, be mindful of the speed and distance of your attacks, and take some risks at every turn. If you play it smart, it's possible to emerge from battle completely unscathed, which rewards you with additional experience and a special victory theme.

The shaky camera in the first game adds to the chaos, zooming around the battlefield and focusing on the most brutal attacks. Crushing sound effects accompany every blow, and slain enemies that explode in a mess of coins and shattered polygons. These effects were toned down once the series went 3D in Grandia II, which is a bit of a shame

The first Grandia is most like the original Lunar games, featuring the story of a young boy named Justin, adventuring out into the world and eventually taking down an evil empire. It's clichéd, but it's eminently likable and the strongest of the series.

The second features an interesting protagonist by the name of Ryudo, and while it starts off strong, it tragically devolves into a silly plot wherein you must destroy the world's pseudo-Pope. Grandia III, while gorgeous, collapses even further into banal storytelling, with only a few side characters holding up a plot that's weighed down by the moronic starring cast. Yet, again, it's the battle system that keeps all of the Grandia games afloat, and makes them all worth checking out.

 

 
Article Start Previous Page 11 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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