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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 12 of 21 Next
 

Final Fantasy XII

Developer: Square Enix

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Publisher: Square Enix (2006, PlayStation 2)

Final Fantasy XII does so much to reinvent the JRPG template that it hardly belongs in the same genre, much less part of the Final Fantasy series. Concepts like the "field map" and "battle scenes" have all been blended together into a more cohesive whole.

At the crux of this are the guild hunts -- featuring a huge slew of subquests that can keep obsessive gamers busy for scores of hours -- and the Gambit system, which administers the real-time fighting segments, which have graduated beyond the random battles of RPGs past.

The Gambit system essentially allows you to program all of your characters' AI rotuines, so you don't need to issue individual commands to your party. While many other action-oriented RPGs have similar features (like the Star Ocean and the Tales series), Final Fantasy XII offers a lot more freedom in customizing your actions.

The most basic Gambits can simply tell all of your characters to attack the same monster as the party leader, or simply target the enemy with the lowest HP. If one of your allies HP dips below a certain percentage, it will trigger one of your members to cast a healing spell. And so forth.

The idea is that you're creating a machine which constantly needs tweaking and adjusting, until you've found a combination of commands that works for the party you've built and the enemies you're facing. And, really, this is what all combat is in any JRPG anyway -- looking for the most efficient ways to kill bad guys while managing your resources, all without the crazy flashing screen changes that have marked every JRPG since their inception.

It's not just the Gambit system that sets Final Fantasy XII apart. It also has a story and game world so vastly different from its brethren. It's undoubtedly the classiest and most mature entry in the series, and the only game it remotely channels is the spinoff Final Fantasy Tactics.

Both of these games were helmed by brilliant game designer Yasumi Matsuo, who rather infamously quit the FFXII team during development. Matsuno seems to have had an admiration of tales of tragic war and Shakespearean drama, all triumphantly backed by the music of Hitoshi Sakimoto, whose orchestrations feel more significant than Uematsu's synth-heavy new age/prog rock found in the prior Final Fantasy games.

However, there's a bit of duality as a result of Matsuno working on a more "popular" title -- his games always felt a little bit more legitimate since he never appeared to be selling out, but Final Fantasy is a series that creates characters designed to appeal to its ardent fanbase.

Not to say some of his games have been completely devoid of more lurid fan-baiting qualities -- did anyone in Vagrant Story actually wear pants? -- but when you're used to his kind of authenticity, it's a bit disconcerting to find yourself wondering how long it takes Vaan to get his hair so perfect, or wondering how anyone can take a princess seriously when wearing the kind of hot pants that Ashe tries to pull off.

In FF Tactics Advance, the Viera were cutesy in the same way that Beatrix Potter's Peter the Rabbit would be cutesy, if he were wielding a bow and arrow. Here, the dark skinned, light haired Fran wears a metallic thong, and the camera takes great delight in panning up her backside. As such, it's the highlights -- if not necessarily the best parts -- of both worlds.

The Final Fantasy series has always divided fans in a way no other series has, but Final Fantasy XII is bound to infuriate more than most -- and, as one can be probably guess, most of it was probably Matsuno's fault. It's so drastically different from not only its predecessors, but practically any modern role playing game out there, and its expansiveness attract as many as it offends. The plot and characterizations start off strong, but soon dwindle and lose focus amongst the numerous dungeon crawls at the game's end.

Plot threads get resolved as soon as they begin, if they go anywhere at all. And yet, the de-emphasis on storytelling is a fine alternative to the plot heavy Final Fantasy X, or even to any of the cinematically linear PSOne titles.

As one of the biggest concessions between old school and new school, when you defeat a major boss, your characters will all stand around in circle and do a winning pose to the tune of the classic victory theme. This throwback serves as a reminder to how silly all of the past RPG conventions have been, at the same time perhaps making the player realize that they don't miss them.

 

 
Article Start Previous Page 12 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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