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Final
Fantasy XII
Developer:
Square Enix
Publisher:
Square Enix (2006, PlayStation 2)
Final
Fantasy XII does so much to reinvent the JRPG template that it
hardly belongs in the same genre, much less part of the Final
Fantasy series. Concepts like the "field map" and
"battle scenes" have all been blended together into a more
cohesive whole.
At the crux of this are the guild hunts -- featuring
a huge slew of subquests that can keep obsessive gamers busy for
scores of hours -- and the Gambit system, which administers the
real-time fighting segments, which have graduated beyond the random
battles of RPGs past.
The
Gambit system essentially allows you to program all of your
characters' AI rotuines, so you don't need to issue individual
commands to your party. While many other action-oriented RPGs have
similar features (like the Star Ocean and the Tales
series), Final Fantasy XII offers a lot more freedom in
customizing your actions.
The most basic Gambits can simply tell all
of your characters to attack the same monster as the party leader, or
simply target the enemy with the lowest HP. If one of your allies HP
dips below a certain percentage, it will trigger one of your members
to cast a healing spell. And so forth.
The idea is that you're
creating a machine which constantly needs tweaking and adjusting,
until you've found a combination of commands that works for the party
you've built and the enemies you're facing. And, really, this is what
all combat is in any JRPG anyway -- looking for the most efficient
ways to kill bad guys while managing your resources, all without the
crazy flashing screen changes that have marked every JRPG since their
inception.
It's
not just the Gambit system that sets Final Fantasy XII apart.
It also has a story and game world so vastly different from its
brethren. It's undoubtedly the classiest and most mature entry in the
series, and the only game it remotely channels is the spinoff Final
Fantasy Tactics.
Both of these games were helmed by brilliant
game designer Yasumi Matsuo, who rather infamously quit the FFXII
team during development. Matsuno seems to have had an admiration of
tales of tragic war and Shakespearean drama, all triumphantly backed
by the music of Hitoshi Sakimoto, whose orchestrations feel more
significant than Uematsu's synth-heavy new age/prog rock found in the
prior Final Fantasy games.
However,
there's a bit of duality as a result of Matsuno working on a more
"popular" title -- his games always felt a little bit more
legitimate since he never appeared to be selling out, but Final
Fantasy is a series that creates characters designed to
appeal to its ardent fanbase.
Not to say some of his games have been
completely devoid of more lurid fan-baiting qualities -- did anyone
in Vagrant Story actually wear pants? -- but when you're used
to his kind of authenticity, it's a bit disconcerting to find
yourself wondering how long it takes Vaan to get his hair so perfect,
or wondering how anyone can take a princess seriously when wearing
the kind of hot pants that Ashe tries to pull off.
In FF Tactics
Advance, the Viera were cutesy in the same way that Beatrix
Potter's Peter the Rabbit would be cutesy, if he were wielding a bow
and arrow. Here, the dark skinned, light haired Fran wears a metallic
thong, and the camera takes great delight in panning up her backside.
As such, it's the highlights -- if not necessarily the best parts --
of both worlds.
The
Final Fantasy series has always divided fans in a way no other
series has, but Final Fantasy XII is bound to infuriate more
than most -- and, as one can be probably guess, most of it was
probably Matsuno's fault. It's so drastically different from not only
its predecessors, but practically any modern role playing game out
there, and its expansiveness attract as many as it offends. The plot
and characterizations start off strong, but soon dwindle and lose
focus amongst the numerous dungeon crawls at the game's end.
Plot
threads get resolved as soon as they begin, if they go anywhere at
all. And yet, the de-emphasis on storytelling is a fine alternative
to the plot heavy Final Fantasy X, or even to any of the
cinematically linear PSOne titles.
As one of the biggest concessions
between old school and new school, when you defeat a major boss, your
characters will all stand around in circle and do a winning pose to
the tune of the classic victory theme. This throwback serves as a
reminder to how silly all of the past RPG conventions have been, at
the same time perhaps making the player realize that they don't miss
them.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.