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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 17 of 21 Next
 

Chrono Cross

Developer: Square

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Publisher: SquareSoft (2000, PlayStation)

Chrono Cross is only barely the sequel to Chrono Trigger. Trigger's call to fame was its assemblage of Square and Enix, Final Fantasy and Dragon Quest, Sakaguchi and Horii. With the Enix folk unavailable to participate in a follow-up, it left Square with their own devices to take up the task.

Even then, the key players had either moved on or evolved -- writer Masato Kato had since been in charge of penning Xenogears and his scripting tended to waft into metaphysical territories; musician Yasunori Mitsuda had been bitten with the Celtic bug, giving his music a distinct sound that, while becoming exemplary in the field of video game music, lacked the variety that kept Trigger so much of its energy; and Hironobu Sakaguchi was too busy sinking Square from the inside with his work on the Final Fantasy: Spirits Within movie.

Akira Toriyama's distinctive designs are out -- his spot is taken by Noboteru Yuuki, who tries to maintain the same goofiness of Trigger's designs but ends up overcompensating by drawing some of the most bizarre cast members seen in an RPG, including a talking radish and a video game rendition of Aunt Jemima.

So Chrono Cross barely looks, nor sounds, nor plays like its predecessor, and yet it's one of the most sterling examples of an RPG sequel. Final Fantasy, outside of FFX-2, as well as most JRPGs, rarely have any real plot continuity, while a few others like Phantasy Star and Dragon Quest tie its stories together loosely into overarching legends or events.

Cross does not intend to retell the adventures of Crono, Lucca or Marle -- their adventures, as far as the players were concerned, had finished. Rather, Cross expands significantly on both the mythos of the series and concept of time travel. For better or worse, it's The Odyssey to Trigger's The Ilyiad, in the way that it takes a relatively minor aspect of its predecessor and makes it the focus.

The time travel in Trigger was very light-hearted and straightforward -- if something was wrong in the present, you simply went back in the past and corrected it. Cross asks the question -- what happens to that original timeline, before it's corrected? It doesn't simply disappear -- rather, a parallel universe is formed, and this is where we find the hero, a young fisher boy Serge.

Serge ends up getting sucked into an alternate world. It's the largely the same as his own, with one huge difference -- he learns that his otherworld self drowned when he was young. Although seemingly insignificant, and unknown at first, this event has completely reshaped the history and events of the otherworld.

Even though Trigger was a largely gloomy game, what with the incoming threat of the apocalypse looming over the heroes for a majority of the game, Cross is even more somber. Part of this is because Lavos, the big bad guy from Trigger, isn't actually dead. We learn that it exists somewhere outside of time, virtually invincible.

It casts an even more depressing glow on the events of Trigger, especially since we learn that nearly all of the primary characters have been brutally massacred. It takes guts to kill off such beloved characters -- and to do it in such a throwaway manner that the narrative never elucidates on it -- but it makes you reflect on the apparently happy ending on Chrono Trigger, with its Mode 7 and upbeat theme music, unaware of the tragedies yet to unfold.

Of course, it's just as easy to brand Cross as mere fan fiction, twisting the events and characters of a previous work into something that was never originally intended. Cross' link to Trigger revolves around the unexplained fate of a minor character, and then proceeds to make a whole game out of it. Cross tightly walks the line between brilliance and amateurism -- if nothing else, its bizarre daring shakes up conventions enough to be interesting, even if tends to offend Trigger's many, many fans.

Cross' battle system also threw fans of the original for a loop. Trigger's only potential failing is that the fights were little more than a gimped variation of Final Fantasy's Active Time Battle system. This may have been fine with the Dragon Quest folks involved, but the new team undoubtedly required that they overhaul it.

In practice, outside of a few Double and Triple Techs, there is little resemblance to the original game. Each of the party members and enemies are assigned a color -- there are six total, and two of each are diametrically opposed to each other. In addition to the character affinities, each spell or ability has their own color, which can be again used to attack opposing elements. The most important aspect is the Field Element, which is changed to different colors depending on the attacks being used, by either friend or foe.

While you can play the battles like any other RPGs -- pick powerful attacks, execute, heal when necessary -- it's more important to play a strategic game of tug of war by gathering particular party members, equipping them with particular spells, and overwhelming the bad guys through these means. At any given point in a battle, there's usually more than one strategically viable option, which is a godsend for a genre that's stereotyped into just picking the "Fight" option over and over.

It's also particularly user friendly. There are so many characters -- 44 total, although you'll never get all of them in the first play-through -- and so many different elemental configurations, that the developers realized that you may be ill-equipped for battle. During any fight, even the final one, you can flee and regroup without penalty, reducing the need for frustrating (and usually unnecessary) Game Over screens.

Considering the fervent fanbase and Square's tendency to milk their properties, lack of a third Chrono game continues to be one of RPG gaming's greatest mysteries, perhaps only exceeded by Matsuno's disappearance from the Final Fantasy XII project.

Cross' bizarrely open-ended finale left plenty of room for a sequel, yet someone was apparently unhappy with the results of Cross, as they've never followed it up. Though it was financially and critically successful, it was perhaps not the super hit they desired, and despite its strength, it was transparent that it was a vastly different game from its predecessor.

 

 
Article Start Previous Page 17 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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