|
Phantasy
Star: The End of the Millennium
Developer:
Sega
Publisher:
Sega (1995, Genesis)
For
some reason, JRPGs have tends more towards swords and sorcery than
robots and lasers. This was undoubtedly due to the fact that most of
them sprung from Wizardry and Ultima, which in turn
borrowed from Dungeons & Dragons, which in turn borrowed from
Lord of the Rings. In the Famicom days, there were a number of Dragon
Quest clones that incorporated other themes, including the
futuristic sci-fi settings of Konami's Lagrange Point and
Hot-B's execrable Hoshi no Miruhito.
One of the earliest --
and best -- examples of sci-fi RPGing was Sega's Phantasy Star.
Designed in part by famed developer Yuji Naka, Phantasy Star
featured gorgeous graphics, superior music, and a relatively
intricate plot. Where the Dragon Quest sequels boasted larger
game worlds, Phantasy Star offered three different planets to
explore.
The first-person dungeons feature smoothly scrolling
graphics, putting most of its contemporaries to shame,. Furthermore,
Sega had the guts to bring it to America a good year before Nintendo
even bothered to localize Dragon Quest.
The
setting wasn't the only unique aspect about Phantasy Star --
its best asset is its speed. Dragon Quest began to get bogged
down with its text narrations, and Final Fantasy's visions of
sprites waving swords at thin air eventually grew tedious. Phantasy
Star, on the other hand, is blazingly fast.
The sequel, Phantasy
Star II for the Genesis, improved everything, with a longer quest
and an expanded character roster, although it lost the first person
dungeons, cranked up the difficulty even further and bogged down the
battle system with some unnecessary animation. The third game is an
interesting experiment, allowing you to follow three generations of a
single hero, but is so far removed from the series, both in narrative
and in aesthetics, that it's often considered the black sheep.
The
absolute pinnacle of ideals from the original Phantasy Star
came in the last true game of the series: Phantasy Star: The End
of the Millennium, usually just referred to shorthand as Phantasy
Star IV. The adventure begins with Alys and Chaz, two bounty
hunters out to investigate a mysterious biohazard, but soon expands
into a huge quest that, once again, spans the entire galaxy.
It
features fantastic graphics, some of the best music on the Genesis,
and a plot that compares to or bests Square's efforts -- it's one of
the best of the 16-bit era, tying the entire series together and only
stumbling due to some inconsistencies in the English translation.
There's plenty of fodder for longtime fans, including the new
incarnation of pretty boy mainstay Lutz, a rematch against King
Lassic, one of the bad guys from the original Phantasy Star,
and the ability to explore the ruins of the planet Parma, demolished
back in Phantasy Star II. Dragon Quest III shocked
everyone by cleverly tying the first three NES games into a
clever little circle, but Phantasy Star takes the series'
history to even greater heights.
All
of these taken together make for an extraordinarily solid experience,
but where Phantasy Star IV really excels is its blistering
fast pace. Long gone are the little characters that crawl slowly
across the screen -- your party members dash across towns and through
dungeons.
The battles, using the over-the-shoulder perspective used
in Phantasy Star II, are just as quick -- the screen flashes
white, the combatants fight, and full rounds barely take more than a
few seconds. You can even program macros for each of your characters,
if selecting individual commands isn't your thing.
It's
not just the movement and fighting though -- even the plot moves
along at a quick and steady pace. The dungeons fly by quickly, with
each event leading quickly into another without any random stumbling
or unnecessary grinding.
In short, it's the best of the
straightforward aspects of 8-bit RPGs with the strong storytelling
chops developed in the later 16-bit games. For all of the CD-based
32-bit RPGs that succumbed to long battle transitions, even longer
fights, and excessive cutscenes, Phantasy Star IV is one of
the best antidotes -- and an example more developers should strive to
follow.
|
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.