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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 18 of 21 Next
 

Phantasy Star: The End of the Millennium

Developer: Sega

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Publisher: Sega (1995, Genesis)

For some reason, JRPGs have tends more towards swords and sorcery than robots and lasers. This was undoubtedly due to the fact that most of them sprung from Wizardry and Ultima, which in turn borrowed from Dungeons & Dragons, which in turn borrowed from Lord of the Rings. In the Famicom days, there were a number of Dragon Quest clones that incorporated other themes, including the futuristic sci-fi settings of Konami's Lagrange Point and Hot-B's execrable Hoshi no Miruhito.

One of the earliest -- and best -- examples of sci-fi RPGing was Sega's Phantasy Star. Designed in part by famed developer Yuji Naka, Phantasy Star featured gorgeous graphics, superior music, and a relatively intricate plot. Where the Dragon Quest sequels boasted larger game worlds, Phantasy Star offered three different planets to explore.

The first-person dungeons feature smoothly scrolling graphics, putting most of its contemporaries to shame,. Furthermore, Sega had the guts to bring it to America a good year before Nintendo even bothered to localize Dragon Quest.

The setting wasn't the only unique aspect about Phantasy Star -- its best asset is its speed. Dragon Quest began to get bogged down with its text narrations, and Final Fantasy's visions of sprites waving swords at thin air eventually grew tedious. Phantasy Star, on the other hand, is blazingly fast.

The sequel, Phantasy Star II for the Genesis, improved everything, with a longer quest and an expanded character roster, although it lost the first person dungeons, cranked up the difficulty even further and bogged down the battle system with some unnecessary animation. The third game is an interesting experiment, allowing you to follow three generations of a single hero, but is so far removed from the series, both in narrative and in aesthetics, that it's often considered the black sheep.

The absolute pinnacle of ideals from the original Phantasy Star came in the last true game of the series: Phantasy Star: The End of the Millennium, usually just referred to shorthand as Phantasy Star IV. The adventure begins with Alys and Chaz, two bounty hunters out to investigate a mysterious biohazard, but soon expands into a huge quest that, once again, spans the entire galaxy.

It features fantastic graphics, some of the best music on the Genesis, and a plot that compares to or bests Square's efforts -- it's one of the best of the 16-bit era, tying the entire series together and only stumbling due to some inconsistencies in the English translation.

There's plenty of fodder for longtime fans, including the new incarnation of pretty boy mainstay Lutz, a rematch against King Lassic, one of the bad guys from the original Phantasy Star, and the ability to explore the ruins of the planet Parma, demolished back in Phantasy Star II. Dragon Quest III shocked everyone by cleverly tying the first three NES games into a clever little circle, but Phantasy Star takes the series' history to even greater heights.

All of these taken together make for an extraordinarily solid experience, but where Phantasy Star IV really excels is its blistering fast pace. Long gone are the little characters that crawl slowly across the screen -- your party members dash across towns and through dungeons.

The battles, using the over-the-shoulder perspective used in Phantasy Star II, are just as quick -- the screen flashes white, the combatants fight, and full rounds barely take more than a few seconds. You can even program macros for each of your characters, if selecting individual commands isn't your thing.

It's not just the movement and fighting though -- even the plot moves along at a quick and steady pace. The dungeons fly by quickly, with each event leading quickly into another without any random stumbling or unnecessary grinding.

In short, it's the best of the straightforward aspects of 8-bit RPGs with the strong storytelling chops developed in the later 16-bit games. For all of the CD-based 32-bit RPGs that succumbed to long battle transitions, even longer fights, and excessive cutscenes, Phantasy Star IV is one of the best antidotes -- and an example more developers should strive to follow.

 

 
Article Start Previous Page 18 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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