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Valkyrie
Profile
Developer:
tri-Ace
Publisher:
Enix America (2000, PS1)
In
most RPGs, it's your job to stop the end of the world. In Valkyrie
Profile, it's your job to start it. Ragnarok, the end of the
world as defined in Norse mythology, is just around the corner, and
the Good Guys in the heavens are in desperate need of souls to fight
in the resulting war against the Bad Guys in the underworld.
There's
a catch to recruiting these soldiers, dubbed Einherjar -- they need
to be dead. As a valkyrie named Lenneth, you fly through the world of
mortals, listening to their cries for help, and rushing to the moment
of their death.
With each character, you get a short glimpse of their
story -- as lives are shattered, happy couples are torn apart, and
heroes become martyrs. Amidst all of this is Lenneth, who seems to
have a past in the human world that she's only barely conscious of.
There
are roughly two dozen characters to recruit -- some fully fleshed
out, others barely touched on -- but their souls are not yet ready to
fight for the gods. You need to train them by taking them into
dungeons, building both their battle skills and their spiritual
fortitude. All of these dungeons are side-scrolling stages, filled
with puzzles, traps, and of course, numerous enemies.
The
battle system is a strange beast, with actions for each of the four
party members assigned to a face button. Each character has a number
of attacks, each with unique speed and strength -- timing the button
presses to create combos and juggle enemies is the key to executing
impressive special attacks and overpowering foes.
Tri-Ace, creators
of the Star Ocean series, has a knack for creating exciting,
visceral battle systems that feel like action games, even though
they're still heavily rooted in role playing conventions. The
soundtrack, provided by prog rock virtuoso Motoi Sakuraba, is also
one of his best works, delivering both pounding, intense battle
themes and dreamy, melancholy ballads. In other words, it packs a
punch that few RPGs can counter.
Tri-Ace
also has a reputation for being a little bit too obtuse, which
undoubtedly attracts the hardcore RPG fan but tends to confuse
everyone else. The entire game is divided into eight chapters. In
turn, each chapter is divided into a number of segments.
Every time
you visit a town or a dungeon, it eats up one time segment, therefore
limiting the amount of places you can visit and the events you can
witness. It becomes important to budget your time, but the game is so
loosely designed that it's easy to miss important things if you're
not paying attention.
Similarly,
at the end of each chapter, you need to send off some of your
warriors to the heavens, permanently removing them from your party.
You're given vague hints about the requirements, but you can never be
sure that you're doing it properly -- especially when it could
potentially leave you with an underpowered squad.
There are three
difficulty levels to ease newcomers into the unique flow of Valkyrie
Profile, but playing on easy mode robs the player of half of the
playable characters, and limits access to certain areas of the game.
It's meant to provide replay value, but comes off as withholding to
all but the bravest of gamers.
Still,
the concept alone is enough to life Valkyrie Profile to
classic status. The sequel, released a whole generation later for the
PlayStation 2, strangely ditches the structure in favor of a more
conventional approach.
There are still 2D side scrolling areas, this
time rendered with some of the most beautiful real time polygonal
graphics on the system, but the Einherjar are faceless, and their
recruitment now plays a distant fiddle to core narrative.
The story
itself is unlikely to interest those who weren't invested in the main
plot of the original -- which was somewhat obscure to begin with --
but the battle system has been greatly expanded to allow the party to
move around the battlefield, providing a substantial amount of
tactical depth that was missing from the original. For this reason,
it's still a remarkable title, but the innovative approach of the
original game makes it shine brighter.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.