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Xenogears
Developer:
Square
Publisher:
SquareSoft (1998, PlayStation)
In
PR-speak, the word "epic" means "really, really long."
That term seems a bit misused, especially when the "60+ hours of
gameplay!" can tend to be monotonous grinding and empty
wandering. Not so with Xenogears, a sci-fi story it's one of
the few JRPGs that could actually qualify as being an epic, just for
the astounding amount of detail that's been written into the game
world.
As
a young villager named Fei Fong Wong, you try to defend your village
by climbing into a nearby abandoned mech, only to accidentally
destroy the whole place, killing off practically everyone you knew
and loved. After being exiled, Fei, like many RPG heroes, learns that
his destiny is much more significant than he expected, leading to the
discovery of the roles he's played in the origin of his planet and
the evolution of humanity.
All of this culminates in a religious
conspiracy, bringing into question the act of fighting against God --
which, in the case of Xenogears, is pretty far from the
clichéd, bearded deity you might expect. This topic had been
touched upon in a handful of other Japanese games, but at the time,
it seemed remarkably innovative, and the many plot twists still
remain captivating.
Though
its creators deny it, Xenogears appears to draw a lot of
inspiration from the mid-'90s anime classic Neon Genesis Evangelion.
Both involve giant mechs pulling off all crazy stunts. Both have
heavy religious and philosophical overtones, sometimes drastically
mangling Christian symbolism to unintentionally hilarious effects.
Both are overly wordy, a bit pretentious and occasionally borderline
nonsensical. Both are also extraordinarily ambitious, and as a
result, both suffered developmental constraints. Evangelion ended its
26-episode run with two avant-garde episodes that barely provided a
closure to the plot, and the two movies that followed devolved into
more craziness that posed as many questions as were answered.
Xenogears, in the meantime, had the infamous Disc 2. After the
first CD is completed, the second CD puts the concept of "player
control" out to pasture. Instead, the main characters narrate
the story, in dreary, slow moving text, only occasionally allowing
the player to explore a dungeon or fight a battle.
If
nothing else, Disc 2 shows how much background story was written into
the world of Xenogears, even it couldn't be squeezed into a
single game. All one has to do is look at Xenogears Perfect Works, a
300 page behemoth of a guide released in Japan.
Practically every
major Square RPG gets at least one "Ultimania" book, which
contains statistics, scripts, artwork, screenshots and so forth, but
a huge chunk of Perfect Works details the history of the game world,
its politics, religion, geography, and science. It's fascinating to
see how the entire species evolved into the time frame where the main
story takes place, which is a major theme of Xenogears.
The
rest of the game is pretty good too, if not particularly innovative.
The battles -- which are either fought on foot or inside the mechs --
are generally enjoyable, even if their depth doesn't hold a candle to
the story. It's a bit strange that so few RPGs feature mechs (outside
of a few strategy games like Front Mission and Super Robot
Wars), considering their popularity in Japan, so any opportunity
to climb into a giant robot and dish out damage is reason enough to
check out Xenogears.
The exploration is a bit clumsy,
especially in the dungeons that involve platforming, but the
architecture feels more three dimensional than most RPGs of the era.
The soundtrack, too, is one of the high points, consisting of both
entrancing world music and powerful orchestrations, provided by
Yasunori Mituda.
After
the Xenogears team went to work on Chrono Cross, a
number of members left to form Monolithsoft. Their vision was to
create a fully fleshed out version of the Xenogears saga,
remaking the series to avoid stepping on Square's copyrights. Titled
Xenosaga, it has just as much, if not more, detail than
Xenogears, and -- spread across three games -- would
practically redefine the concept of "epic" once again.
Still, once again, the plot was simply far too ambitious for its own
good, and the number of planned installments was cut down from six to
three, compressing the plot even more. It didn't help that the first
two games were saddled with terrible pacing issues, plodding
cutscenes, and boring battle systems.
It wasn't until the third and
final game that Monolithsoft found a happy medium, with snappy fight
scenes and less frequent cinematics, but by that point, the plot had
already been compromised, and many potential fans had already written
it off. Xenogears, even with its long winded text sessions, is
still the better game, but for all of its flaws, Xenosaga is
still a respectable companion piece.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.