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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 4 of 21 Next
 

Xenogears

Developer: Square

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Publisher: SquareSoft (1998, PlayStation)

In PR-speak, the word "epic" means "really, really long." That term seems a bit misused, especially when the "60+ hours of gameplay!" can tend to be monotonous grinding and empty wandering. Not so with Xenogears, a sci-fi story it's one of the few JRPGs that could actually qualify as being an epic, just for the astounding amount of detail that's been written into the game world.

As a young villager named Fei Fong Wong, you try to defend your village by climbing into a nearby abandoned mech, only to accidentally destroy the whole place, killing off practically everyone you knew and loved. After being exiled, Fei, like many RPG heroes, learns that his destiny is much more significant than he expected, leading to the discovery of the roles he's played in the origin of his planet and the evolution of humanity.

All of this culminates in a religious conspiracy, bringing into question the act of fighting against God -- which, in the case of Xenogears, is pretty far from the clichéd, bearded deity you might expect. This topic had been touched upon in a handful of other Japanese games, but at the time, it seemed remarkably innovative, and the many plot twists still remain captivating.

Though its creators deny it, Xenogears appears to draw a lot of inspiration from the mid-'90s anime classic Neon Genesis Evangelion. Both involve giant mechs pulling off all crazy stunts. Both have heavy religious and philosophical overtones, sometimes drastically mangling Christian symbolism to unintentionally hilarious effects.

Both are overly wordy, a bit pretentious and occasionally borderline nonsensical. Both are also extraordinarily ambitious, and as a result, both suffered developmental constraints. Evangelion ended its 26-episode run with two avant-garde episodes that barely provided a closure to the plot, and the two movies that followed devolved into more craziness that posed as many questions as were answered.

Xenogears, in the meantime, had the infamous Disc 2. After the first CD is completed, the second CD puts the concept of "player control" out to pasture. Instead, the main characters narrate the story, in dreary, slow moving text, only occasionally allowing the player to explore a dungeon or fight a battle.

If nothing else, Disc 2 shows how much background story was written into the world of Xenogears, even it couldn't be squeezed into a single game. All one has to do is look at Xenogears Perfect Works, a 300 page behemoth of a guide released in Japan.

Practically every major Square RPG gets at least one "Ultimania" book, which contains statistics, scripts, artwork, screenshots and so forth, but a huge chunk of Perfect Works details the history of the game world, its politics, religion, geography, and science. It's fascinating to see how the entire species evolved into the time frame where the main story takes place, which is a major theme of Xenogears.

The rest of the game is pretty good too, if not particularly innovative. The battles -- which are either fought on foot or inside the mechs -- are generally enjoyable, even if their depth doesn't hold a candle to the story. It's a bit strange that so few RPGs feature mechs (outside of a few strategy games like Front Mission and Super Robot Wars), considering their popularity in Japan, so any opportunity to climb into a giant robot and dish out damage is reason enough to check out Xenogears.

The exploration is a bit clumsy, especially in the dungeons that involve platforming, but the architecture feels more three dimensional than most RPGs of the era. The soundtrack, too, is one of the high points, consisting of both entrancing world music and powerful orchestrations, provided by Yasunori Mituda.

After the Xenogears team went to work on Chrono Cross, a number of members left to form Monolithsoft. Their vision was to create a fully fleshed out version of the Xenogears saga, remaking the series to avoid stepping on Square's copyrights. Titled Xenosaga, it has just as much, if not more, detail than Xenogears, and -- spread across three games -- would practically redefine the concept of "epic" once again.

Still, once again, the plot was simply far too ambitious for its own good, and the number of planned installments was cut down from six to three, compressing the plot even more. It didn't help that the first two games were saddled with terrible pacing issues, plodding cutscenes, and boring battle systems.

It wasn't until the third and final game that Monolithsoft found a happy medium, with snappy fight scenes and less frequent cinematics, but by that point, the plot had already been compromised, and many potential fans had already written it off. Xenogears, even with its long winded text sessions, is still the better game, but for all of its flaws, Xenosaga is still a respectable companion piece.

 

 
Article Start Previous Page 4 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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