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Chrono
Trigger
Developer:
Square
Publisher:
SquareSoft (1995, SNES)
Nearly
fifteen years after its release, longtime JRPG fans still point to
Square's Chrono Trigger as one of the best of the best.
Although it was hardly a point of interest at its American release,
Chrono Trigger resulted from the combined efforts of Hironobu
Sakaguchi and Yuji Horii -- in other words, the masters behind Final
Fantasy and Dragon Quest, the two most popular JRPG series
in the world.
By combining Square's talents at storytelling and
aesthetic design, along with Horii's skillful scenario design and
knack for simplicity, they almost created the perfect game.
One
of Dragon Quest's greatest strength is its reliance on
tradition. It's also its greatest failing, forcing the development
team to keep at variations of the same theme, simply because that's
what Dragon Quest is. In essence, Chrono Trigger is
essentially a Dragon Quest game that's allowed itself to step
outside of the limitations of the series and do something a bit more
daring.
For
the longest time, Akira Toriyama's character artwork was confined
into tiny, little, barely distinguishable sprites -- never clearly
visible until after Chrono Trigger. With Square's talented
artists, the trio of heroes -- spiky-haired country boy Crono, feisty
would-be princess Marle, and bookish scientst Lucca -- came to life
in ways that Dragon Quest never had. Koichi Sugiyama is an
extremely talented composer, but his music stylings rarely go beyond
Western-style symphonic orchestrations.
Here, Final Fantasy
composer Nobuo Uematsu is free to rock out with a few contributed
tracks, but a bulk of the soundtrack composed by the talented
Yasunori Mitsuda, who made his name on this game. Whereas Dragon
Quest always felt a bit low budget, Chrono Trigger is one
of the most gorgeous looking, gorgeous sounding games on the Super
Nintendo.
Certain
other elements from Dragon Quest have been carried forward,
most notably the existence of a silent protagonist. It also,
unfortunately, affects the battle system -- the only method of
character customization come in the form of stat enhancing seeds,
another carryover from Dragon Quest.
For some reason, the
number of playable characters has been cut down to three. At least it
implements a battle function called Double and Triple Techs, where
two or three party members can combine their magic spells for extra
special attacks. In some ways, it's a step down from both Final
Fantasy's and Dragon Quest's respective systems, but it's
not enough to really matter in the long run.
The
DQ series is also known for its snappy scenario design, full
of memorable events and NPCs. Chrono Trigger is a nonstop ride
through numerous setpieces -- Crono's accidental trip to the past,
his subsequent trial and resulting escape, the discovery of Lavos in
the post-apocalyptic future, the drunken celebrations in the
prehistoric era, the raid on Magus' castle and the lead-up to the
fateful battle.
Pretty much the entire game is series of climaxes,
one after another after another. It's also quite compelling to see
how the relatively small game world changes in all of the different
time periods. Near the game's end, a handful of subquests really show
off how cool it is to amend the mistakes of the past to change the
future.
Time travel is such a fertile ground for interesting
storytelling that it's a shame few games explore it. Even Horii
himself tried it later in Dragon Quest VII, with far less
interesting results.
The
only real downside of cutting down all the treacle is that the
overall quest is pretty short -- one can probably beat it in maybe
fifteen hours. To counteract this, Chrono Trigger introduced
the New Game+, which allows you to restart the game from scratch but
carrying over the stats from when you beat the game.
After a certain
point in the plot, you can time travel directly to fight Lavos, and
depending where you are in the story, defeating him will reveal over
a dozen different endings. All of this helps expand one of the most
intriguing stories found in Japanese RPGs.
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What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.
To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!
Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.
i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.
It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.
The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.
That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.
Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!
By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.
Could have dropped FF all but Final Fantasy VI and replaced them with the above.
Final Fantasy V is far from essential.
Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.
I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.
The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.
Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.
Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.
The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.
Still more into Computer RPGs myself, though.
PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!
Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.