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A Japanese RPG Primer: The Essential 20
 
 
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Features
  A Japanese RPG Primer: The Essential 20
by Kurt Kalata
20 comments
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March 19, 2008 Article Start Previous Page 6 of 21 Next
 

Shadow Hearts: Covenant

Developer: Nautilus

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Publisher: Midway (2004, PS2)

Shadow Hearts is a game of contrasts. On one hand, you have an immensely violent and brooding hero, fighting in a world filled with hellish demons. On the other hand, you have flamboyantly gay shopkeepers, even stranger cast of supporting characters and a real world setting that grossly misinterprets historical figures and events to its whims. The games consist of moments of tragedy intermingled with moments of total ludicrousness.

The first Shadow Hearts -- which was released in American within a week of Final Fantasy X and got totally demolished at retail as a result -- errs a bit too much on the serious side. The third Shadow Hearts, subtitled From the New World, takes place a warped version of 1920s America and conversely errs a bit too much on the wacky side. Sitting beautifully in the middle is Shadow Hearts: Covenant, which balances its tone perfectly.

The game initially focuses on a young German soldier named Karin, who encounters a malicious demon during the occupation of France in World War I. This demon is actually Yuri, the shape-shifting hero of the previous title, who seems to have made an enemy of the Vatican. Yuri and Karin eventually team up and run off, accompanied by a puppeteer who uses his dancing marionette to attack monsters.

Later, you'll be joined a giant wrestler/vampire who will occasionally switch into a his alter-ego, the butterfly-mask wearing "Grand Papillion". As you traipse through war-torn Europe and Japan, you'll run into such historic personalities as Rasputin -- one of the big bad guys, obviously -- all while fighting demons, and occasionally running subquests to find gay porn so you can upgrade your weapons.

This completely twisted worldview is half of what makes Shadow Hearts so instantly memorable. The other half is Yuri, one of the most amusing protagonists seen in an RPG.

He's part brooding anti-hero, the kind popularized by Final Fantasy's Cloud and Squall, but he's also part sarcastic jackass, able to make light of his situations, wherein his predecessors would just go into the corner and brood. It's also amusing that a guy who can transform into dozens of different demons is the straight man amongst a cast of total weirdoes.

The scenario is pretty cool, but Shadow Hearts also deserves commendation for the Judgment Ring system. For years, developers have been trying to answer the question -- how do we make battle scenes more involving than just picking selections from menus? In Shadow Hearts, the Judgment Ring is a dial with portions of the circle marked in green.

When you begin an attack, the dial begins to move, and you need to hit the action button as it crosses over the green segments. If you miss, you lose an attack, requiring quick reactions to successfully strike your foe. This in itself isn't particular innovative -- Square's Super Mario RPG featured something vaguely similar, which has since been reused in the whole line of Mario-inspired RPGs.

But these implementations are fairly shallow compared to Shadow Hearts, which features an extra element of risk. There are extremely narrow red slivers on the Judgment Ring, just on the edges of the green areas. If your timing -- and luck -- is good, then you can stop the dial on these segments to get some extra damage.

This idea is greatly expanded upon in Shadow Hearts: Covenant, as you can customize the size and type of Judgment Rings, allowing you to balance how greatly you want to play the game of risks versus rewards. As such, the fights are like slot machines that you can control. You can also turn them off completely, if you prefer the traditional way of fighting. But once you get used to it, you realize that major battles become all the more compelling when they rely on your reflexes -- and your willingness to take risks -- as much as your strategy.

 

 
Article Start Previous Page 6 of 21 Next
 
Comments

Shaun Huang
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.............
What about Star Ocean? Tales of Phantasia? The hentai RPGs? the horror RPGs? The intro talks big about "studying" the japanese rpg primers but the content seem more like one person's list of favorite rpg instead of a comprehensive overview.

Tom Newman
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Great article! FF heavy (I disagree about FFXII, and definately disagree about Chrono Cross), but my top 5 made it in including the much overlooked BoF:Dragom Quarter and SMT:Nocturne)

Aaron Lutz
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Shaun,
There's a reason it's called an "opinion" piece... it's this guy's "opinion" of the top 20 JRPGs. And he did define the requirements to be included in the list early on.

To the Author,
Thank for this illumination. Sadly, I don't play as many RPGs as I would like, and Gamasutra continues to inform me about games that I never knew existed. This is no different. I agree and disagree about a few choices, but all-in-all it's a good read. Thanks!

Anonymous
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I agree with Zero Punctuation's view on JRPGs. They all look, sound, talk, feel smell the same.

Anonymous
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If you're going to say that all JRPGs are the same, then I think it's pretty clear that you haven't explored the genre much.

Also, this list needs some Disgaea on it, or just any sort of recognition towards Nippon Ichi Software.

Hayden Dawson
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The inclusion of titles such as Dragon Quarter and the Shin Megami's do a strong job of showing how varied the genre is. For places such as g4 and other US sites that have been the most vocal in bashing JRPGs lately, I find it so humorous that they hold FPSes up to some gold standard when if anything, such titles even more guilty of the same old same old.

i would agree that the most obvious series not covered (as he did specifically define JRPG for the article) is something from the Tales series.

Nicholas Karpuk
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I found this article really insightful, since the world of JRPGs is often intimidating, since a bad investment can mean a dozen hours of grinding and plots that don't really satisfy.

It really highlights the benefit of the genre, which is an almost absurd level of depth when it comes to atmosphere and a sense of a larger world.

The main frustration of this article is that the games I was not already familiar with are by in large titles that I can't purchase legitimately without throwing down a large amount of cash.

John Smith
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Doesn't matter... FFVI is there, as is Suikoden II. The list is already complete. As nice as Tales of Phantasia was, it was really a bit too much about grinding. Star Ocean was basically that, but with transparent text windows.

That said, I love ToP. I play both versions of Sakuraba's Solo on the piano :D

David Deeble
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Great article. Within the context you stated at the beginning of the piece I agree with many of your selections (the others I just haven't played).
I haven't played a JRPG for quite some time (Dragon Quest VIII was my last), the reason being that I find the genre may have already past its best, recent titles just don't seem to have the edge that made many of the games on your list so memorable - though I suppose it could just be a bout of nostalgia kicking in.

Still, one thing's for sure: The article's made me fall in love with Skies of Arcadia again...oh and I had my weekend all planned out. Curse you and your eloquent words!

Roberto Alfonso
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When teen, I could never decide whether Final Fantasy VI or Chrono Trigger was the best role playing game ever made. Over 10 years later, I still can't decide.

By the way, isn't Pokémon a JRPG? And I would have mentioned Lufia instead of Final Fantasy VIII. The game starts in the final tower, with your characters at level 70. Back in 1993, that was revolutionary.

Anonymous
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No Super Mario RPG. No Lunar. No Lufia. No Secret of Mana. No Vagrant Story.

Could have dropped FF all but Final Fantasy VI and replaced them with the above.

Final Fantasy V is far from essential.

Jon Burke
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Secret of Mana and Vagrant Story aren't traditional JRPGs, which is what this list is.

Really the only one listed here that I don't agree with is Shadow Hearts: Covenant. Didn't care for the ring system much. It makes every action a gamble when things like using items and doing basic attacks shouldn't be.

Anonymous
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Lack of the Saga series is surprising. Not to mention Tengai Makyo Manji Maru for the PC Engine that lived on Famitsu's Top 20 best games ever list for years beyond its release. Then again, these 2 series are far more essential to Japan JRPGs.


Paul Rooney
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Fantastic article, very glad to see Shin Megami Tensei: Nocturne and Persona 3. I couldn't agree more.

I'm a huge SMT fan for many reasons and Nocturne had many small but key elements that made it by far my favourite game. One of which having a demon that can cast estoma and riberama for exploration and levelling up. Took a lot of the frustration from random encounters right out but kept a huge level of tension due to the brilliant difficulty level because you always had to be on the ball, and if you were even flicking on 'Auto' was a great feature.

The plot(s) also grabbed me more because not only was it complex, it was dark and sometimes optional. For me a guide is essential for this game because its absolutely huge.

Devil Summoner was also great as it had a fantastic and distinct atmosphere that almost felt tangible at times.

Anyway a fantastic list, some of which I havn't played. You can use this list as a must play quality RPG list.

Ryan Barrett
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Kurt, where oh where is Crystalis!?!?
AND Vagrant Story!?!? OMG and Secret of Mana and oh i'm sure everyone above me said something too that you didn't have. You really shouldn't have combined 4, 6 and 7 into one. And 5, 8, and 12 are HARDLY worth playing. Sorry Kurt, but your list fails.

d
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Ignore the haters, Author. This was a great read.

Tawna Evans
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Too much to read! I ended up just scanning titles, and I read only the pages of games I am familiar with. It would be nice if the article were shorter... maybe provide one paragraph per game instead of a whole page.

The author seems heavily biased in favor of Square Enix games. I saw multiple Final Fantasies and such.

Aaron Gingras
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I think the inclusion of an abundant of Square-Enix RPGs was to be expected, considering they've been the primary developer of some of the best J-RPGs out.

Still more into Computer RPGs myself, though.

Anonymous
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I liked the list a lot, it was the most accurately critical and praising the various underlying "segments" that make up each rpg and it's gameplay that I've seen! And while I feel that a few did get left out, and for me final fantasy is vanilla meh, I thought it was a pretty comprehensive list of the mainstream JSRPGS also. Kudos, mebbe now I will finally try Phantasy Star IV my friend has recommended.

PS you left one thing out -- its a bigger mystery than not releasing FF V, another Chrono, etc etc combined that Earthbound II(Mother 3 if you prefer) was indefinitely delayed, then pissed away on a Japanese Cell Phone.
Shame on you, NIntendo!!

Anonymous
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Good list all in all, though like many above me I'd take issue with many of them. For one I found Chrono Cross' battle system anything but friendly to an rpg veteran like me. I'm all for new systems in rpgs, but seriously having to melee attack to charge up to use a HEALING item was something that made me wanna be violent. Spells I could see doing such with but items always made me annoyed.

Other than that I don't have much of a problem with the list at all. I would have grouped all the final fantasies together to make room for some others (yes I know a lot of FF games are very diffrent from each other, so sue me it's still the same name they should be together) but it's a minor gripe.


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