Fake
vs. Real
Lately,
I have been working with winter sounds and especially with snow
footsteps. A pretty typical mistake in movies and games is snow
footstep sounds. You can create those in your studio. People use
salt, cornstarch, potato flour, and other substances. They are great
tools for snow footsteps, but not in as many cases as you'd like.
That stuff will work if you have to do something like dry and crunchy
sounds -- many of movies use those. Believe me, there's a pretty big
difference if weather is 32F (0C), 14F (-10C) or -22F (-30C). And
that is not all. Different types of snow have their own sounds. New
snow, old snow, powder, snow on the ice -- each has its own unique
sound.
That's
why it is hard to make good snow sounds in the studio. You have to
have the right temperature and right quality of snow. If you want to
make fresh snow sounds that you can't make in a typical studio, you
have to have a really large studio because if you step in same place
on fresh snow, it doesn't sound as good as it should the second time.
And how you can collect fresh snow to studio?
"Normal
Foley" snow footstep sounds will bluff people who don't know
winter sounds. But people who have that knowledge will be pretty
stunned if you make a mistake. Lately I watched a movie. It had scene
where two people speak to each other outside. They are acting like
they're freezing.
They also wore winter jackets and their breath is
freezing. Amazingly, the footstep sounds were something that you'd
expect to hear in 32F (0C) which sounds like it has snowed and it is
still wet.
Temperature
is everything. Snow changes with it, and it definitely will change
surrounding sounds. For example in -4F (-20C) snow will be icy and
hard. Footstep sounds are very bright and light. The ambience is very
echoing. You can hear cars, planes, runners, dogs from far away. In
32F (0C) everything is different. Footsteps are crunchy, wet and
heavy. The same goes with ambience -- there's not so much echoing. It
seems that wet snow "sucks" all the sounds.
And
you also have to remember that vegetation and other surfaces freeze
too. Sand and gravel will get wet and freeze. They become crispy; the
same happens to grass and leafs too. These will affect sounds when
there isn't so much snow. You can hear snow and the surfaces under
it. The possibilities are endless. When there is more snow things go
a little easier because you don't have think surfaces -- just the
quality of snow.
I
think that best way to record snow footsteps is record it in the real
material. It will sound the best, and most realistic. I am aware that
sounds don't have to be realistic, but they have to be unnoticeable.
Of course, many people don't know how they should sound -- but to me
it is pretty irritating. And why have to do everything same way every
time?
Let's
think about this another way. A nature film might have a night scene
with a bird singing. To me, that is just a typical bird singing. To
birdwatchers, that same song could mean something totally different.
Maybe he or she knows that bird doesn't make that kind of sound in
the night but it does it in the morning. Again, realistic sounds
communicate more than fake ones do.
|
John