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Sounds Of The Snow
 
 
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Features
  Sounds Of The Snow
by Tapio Liukkonen
7 comments
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March 20, 2008 Article Start Previous Page 4 of 4
 

Other Considerations

Changing weather can be tricky. If you go out to record some nice wet snow, be aware that the weather can change significantly in two hours. You may find that snow doesn't sound like it sounded two hours ago. It might be more crispy, because the temperature got lower.

Good recording locations may also be hard to find. It should be silent. No animals, traffic, or people can be near in the recording place. Freezing weather will make sounds audible from a longer distance. For example, I once thought that I found a perfect place.

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It was near a lake, with no traffic, people or anything else near me. I started to record. It didn't take a long when I noticed that something weird was going on. It was the lake. It made a low frequency rumbling noise because it was 14F (-10C) and the ice was moving and changing its shape.

After Recording

Work is not done when you record your last sound. You have to take care of your equipment. When you bring your equipment back indoors they will get damp. It is very important to open all battery covers, cases, unplug cables, put wind shield to dry, etc. This will not take a long time but it will keep your equipment in good condition. I have seen too many people undervalue their equipment.

Conclusion

Everything doesn't have to be as loud as it can. More nuance, details, dynamics, crazy ideas, and hard work will raise the quality of game audio. Games get more interesting and unique soundtracks when you try novel techniques.

The play experience will be better, because the player won't hear typical snow sounds -- they'll hear real sounds with real surfaces. Suddenly, your games feel fresh. The player might never realize what's different, but the game will feel fresh and new.

After all, I think that winter sounds can be amazingly hard to get, but it's worth it. The versatility of winter sounds is huge, so I really think that they should be taken seriously. I'm not saying that I recommend field recording only for the winter sounds, either. Many things can be done in studio with Foley, but sometimes you have to go outside and make it real.

To me, winter is near to my heart, and I also really love to work in hard conditions. Is there anything more pleasant than coming from freezing weather to your home after four or eight hours, and making coffee? Nothing! And outdoor living is good for you anyway.

 
Article Start Previous Page 4 of 4
 
Comments

Darius Kazemi
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I thought that Irrational Games did a great job with the Nuclear Winter levels Freedom Force. Snow is always better when it has its own theme song.

Jeroen Stout
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Very fresh article - I will not go outside to record sound just yet (even if it's just because it is now summer), but I found the dedication quite admirable.

chris charla
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This article is awesome -- the sound design info is great, but it's also just great to see the level of passion Tapio brings to his craft. Makes me proud to work in games.

john prassas
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Great Article ! Having grown up in the country I have always wanted to do more on site recrod - but not use stock sounds.
John

Brandon Van Every
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I like this article! So much better than writing debates. I like it because the author actually has something meaningful to say about his work, rather than throwing abstract stones. Nothing is created that way, it is all talk.

Leyland Rudholm
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Good article. I grew up in a snowy place... so its nice to read an article similar to how I feel about sound design for snow.

Adam DiTroia
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Very good article. A fresh topic. As others have said, it's refreshing to see the level of passion you have for your work.


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