Bad Dogs
This month's Game Law column addresses
a very touchy subject, especially for us lawyers -- the training and
care of your lawyer. I am a firm believer that, just like a kid and
a dog, every game studio should have its pet lawyer to keep it safe
and secure.
One to be your friend and companion... and when appropriate,
to bark and growl at those who try to do you harm.
It is also a sad
but true fact that, just like with dogs, not all lawyers are well-behaved
and, if not properly trained, can at times cause more harm than good.
Just like any good dog, they need to be trained, disciplined and under
control, or they might just bite you!
Sure, lawyers get plenty of legal training
in law school and in their day to day practice.
But too often
they don't know your desires or the games you work on as well as you
do. And few understand the subtleties of our industry as much
as the developers they represent.
They are ingrained with a commitment
to vigorously protect their client's right to the fullest extent possible.
In fact, it is a core element of their ethic. Oddly enough, it is this
training and commitment that can often result in serious problems for
the developers they represent.
Biting Your Team
One of the most common ways this occurs
is in the relationship between the studio and its employees. Game development
is a creative process based on intellectual capital. It requires the
collaborative effort of many creative individuals.
It is also in large
part grounded in a culture that has non-traditional values when compared
to most other businesses. And although not everyone in the game industry
is "of the gamer culture," most of those who create the games
are. Moreover, experience shows that often, enlightened non-traditional
management models create the best environments for creating great games.
A well-meaning attorney experienced with
traditional employment agreements, working to protect his client's studio
to the maximum extent possible, will usually come up with an employee
agreement that is offensive to both the sensibilities of the most talented
developers and contrary to an enlightened management style.
If the studio
head just asks a lawyer for an employee agreement and does not describe
the cultural and management goals of the studio, the result will be
a contract that will quite likely interfere with the studio's ability
to get and retain talent.
The inclusion of non-competes and overly
broad intellectual property ownership that extends outside of the scope
of the studio's project can often bruise or even break employee relationships
and make it difficult or impossible to get top talent.
This is especially
sad if the studio ends up with a bad result because it just used an
employee agreement without going over it with the attorney to make sure
that it is consistent with their management style and goals.
This is
like just letting your dog run free. It's sure to chew up some of your
favorite shoes if you don't discipline that critter as to what is, and
is not, acceptable behavior on your household. Your studio is your house.
You, not your pet, need to set the rules.
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