What
is a gaming community?
A community is basically something
very simple: it's just a group of people, gathering somewhere to talk
and exchange ideas about one or several subjects. There have been gaming
communities for ages, but they began to grow bigger and stronger with
the internet.
Of course, in the past, to gather with your community,
you needed to meet somewhere in your city, or travel a long way to see
your fellow community members -- or even use snail mail. With the internet,
all you need is push the power button of your computer, have an internet
connection, and be able to read and write something barely understandable.
Beyond all sociological considerations, a gaming community is a group
of people from all around the world, gathering mainly on internet to
talk about games. And more specifically, about your games,
whether you want it or not.
To build a gaming community, the players
just need a game to talk about, and a place for discussion. Most of
the time, it all starts with a forum, a few people, a lot of passion
about a game. That doesn't mean that it will be a healthy or constructive
community. That doesn't mean it will grow bigger and bigger, and spread
your word all over the internet. That doesn't mean it will be of any
use for you, whether you are a developer, a publisher or a player. It
simply means that it exists.
But beyond technical tools like a website or a forum, a real community
is characterized by something that's not material: community spirit.
This strange thing expresses itself in many ways, but the point of it,
in the end, is to keep the players together.
It is what motivates players
to write strategy guides for other players, to create fan sites, to
lead guilds, to create events on their own, to post on the forums even
when they're not looking for any specific information, to give more
than they receive, and so on.
In the end, community spirit is what makes
players feel they're part of something bigger, and sometimes, an
important part of this "something".
Networks and Meta-Communities
As community websites grow, they often
join a network and contribute to build a meta-community. Not all networks
are meta-communities, but all meta-communities are networks in some
way.
Website networks are just gatherings of many websites in a similar web
architecture, to share tools, structures, costs and audience in an overall
scaled economy. Some of the best-known networks are lead by professional
editorial teams which create many specialized sites to expand their
audience and land more advertising, but they may also be lead by regular
gamers willing to provide others with information about their hobby.
It can be hard to tell the difference between a community, a network
and a meta-community, but again, it's all in the "community spirit".
A meta-community is a community of communities. Basically, it works
like a network, with many fan sites and forums linked to each other
on a same platform, but beyond the audience, these fan sites will share
their community to create a bigger one with common rules, codes and
habits the newcomers will have to understand before being integrated.
Even if they play very different games, the people will still feel part
of a unique community, and that is the whole difference between networks
and meta-communities.
As it can be very difficult to distinguish a network from a meta-community
without being part of it, here are some examples to discover: JeuxOnline.info
(French), GuildCafe.com, The Warcry Network, and Stratics Central.
Community Migration
Some people in our industry say, "Players
come for the game, and stay for the people". That's not totally
true. Indeed, some players may begin playing a game simply because it's
attractive to them, but very often they just go from a game to the other
to follow the people they play with -- their friends, their community.
We can call it "community migration", and it's a very common
fact in multiplayer gaming.
Go on a popular gaming forum and you'll
see a lot of topics like "Who, from Flyff Server X, will
play Rappelz?", "Which team from CSS will play
TF2?", and so on. Why do they want to play with people they
already know?
There are many explanations to this fact, but one may
be that by playing on the same game server in the past, even if they
didn't know each other, they were part of the same community, playing
with the same rules and values, and so they want to stick together because
nobody wants to get lost in new rules and different social codes.
By targeting communication toward an existing community and providing
the right tools, publishers can attract groups of players instead
of lonely players, and make community efforts more effective.
This
process could easily spawn another article, but to keep it short --
and counter the fact that many funny-minded people still say that video
games tend to isolate people -- video games remain a social way to entertain,
and the primary reason many people buy a game is to play with their
friends. The advice of a friend will be a lot more effective than any
review or advertising, and communities lead people to create friendships
with other players.
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David "Historian" DeWald
Community Manager for Acclaim Games
http://www.acclaim.com
César "Mortalys" Pinto
Community Manager for Seed Studios
http://www.seed-studios.com/