As we said earlier, a community needs
almost nothing to start, but to keep it growing, you will need someone
able to help it, and this person is the community manager (or CM).
Role and Behavior of a Community
Manager
Basically, the community manager is
the link between the community, and the publisher and/or development
team. Positioned between customer support and the public relations,
his role is really diverse and includes the management of community
tools provided to the players, the organization of events (both in-game
and real), the transmission of information from the dev team to the
community, and the transmission of reports, feedback and suggestions
from the community to the team.
The community manager is the official
interlocutor of the community, and bears the word of the publisher and
the developers to the players. It means that he is in charge of the
direct communication in times of crisis, but more important: it means
that the CM is the first person bearing the image of the company and
contributes to building it.
The community manager is a vector of image building and branding, and
that is the reason why his behavior has to be without any blame, because
one and only one mistake can spread very quickly through the
communities, meta-communities, networks, and so on, all over the internet,
in less than six hours.
The community manager also bears the authority of the developers among
the players, and he has to be respected as such, because if he doesn't
earn the respect of the community, everything he says will have no value,
and his mission will fail. He also has to make sure the rules are respected
by making sure everybody knows them and can understand them.
A community manager is not just a player; he is a communication and
customer support professional, and that is why he needs the proper skills
and experience -- and thus proper consideration and remuneration.
Recommended
Skills
In the past five years, plenty of companies
have hired community managers with no skills or experience. Why? Because
experienced CMs are very rare, because they didn't want to take the
time to provide the right foundation, or simply because they didn't
know, and thought that talking to players wouldn't require any special
skills.
That lack of experience and consideration from higher management
lead some of these companies to bigger problems -- because when a community
manager loses his nerves and insults players in the official forums,
the word spreads very fast and the public doesn't appreciate it. What
can the players rely on, if the representatives of the developer are
not reliable anymore?
When you need to hire a community manager and think it doesn't require
many specific skills, just ask yourself a question -- would you hire
a marketing manager without any particular skills just because selling
a good product is, in fact, not that hard?
It is important not to underestimate
the importance of the people you hire to talk to your community, just
because community management doesn't provide you immediate and calculable
results, as marketing can. The people who currently say that community
management isn't important are the same who said almost 100 years ago
that public relations was not important -- before Ivy Lee came and proved
them the contrary.
All the same, that's a fact, as community management is a new profession,
and experienced people are extremely rare. To balance this lack of staff,
once again, look to your community. To help you find out the good one,
here are some of the skills a community manager will use in her work:
Communication skills
Talking: A CM will
have to be present at conventions and shows, talk on stage and answer
interviews. Self-confidence will be useful in these exercises.
Writing:
The majority of the communications will be written, on the forums, via
press releases, chat, or other formats. It sounds obvious, but don't
hire someone who isn't capable of writing a one page article without
one spelling mistake on each line, unless you want to give your company
a "special" image.
A standard of academic writing is also recommended. I've seen a few
community managers writing about their game like "This game is
so cooooooool ! There are monsters and fighters, and even cars ROFL!!!!!
Come and play to have fun LOL!!! <3 :))))" This doesn't show
me the ability of the publishers to manage a game, and even less a community.
As a player, I don't want to rely on someone who behaves like an 8-year-old
to run a game correctly.
Knowledge
Gaming knowledge:
The CM has to have a basic knowledge of the type of game she will be
working on -- enough to fully understand the point of view of each person
in your community. Hiring a member of your game's community could be
a good idea, but it's also a great risk. The CM is not a player; much
more, she's a communicator, in touch with both the community and development
team. If she comes directly from the community, she might have difficulties
with the perspective change -- and fail to understand the dev's or the
publisher's point of view.
Linguistic skills:
Video games are now international -- except a few exceptions (I bet
hurling games are only sold in Ireland). Players take their information
from different sources. For the CM, she must of course be fluent in
his community's primary language, as well as English. German
basics could be a plus, because German video game networks are huge
and active -- even compared to the English-speaking ones.
Media:
Depending on the responsibilities the CM will undertake, having a good
knowledge of the gaming media is a strong advantage. As she communicates
with her community, she might be able to do it through several different
channels -- and magazines and websites are important channels to use.
Media knowledge will also help in coordinating communication plans with
the PR and marketing departments.
Experience
Community:
Fan site, forum moderation, game server administration experience is
very useful. All type of community-related experience is a strong plus.
Media: As we saw
above, experience in relations with the media is always good to have.
If you hire someone who already knows how to behave in front of a camera,
you don't have to teach her.
Development: A background
in developing games or other software would help the CM to understand
better the dev team's point of view.
Agreed good article. It's a shame it's so hard to find a good Community Manager though, the good ones are just so rare or too busy doing other jobs in the company.
Wera, given my personal knowledge of this I must say you did an excellent job covering the basics. Each section could be expanded in to full article of its own and perhaps that may come to pass.
David "Historian" DeWald
Community Manager for Acclaim Games
http://www.acclaim.com
Good reading. Actually I'm still a part of community, not a CM, but I'd love to become one once and well, lots of these things are very useful even for fansite adminitrators - especially the things about how to communicate properly with fans etc. Thanks fot this one, helped me to shape up my opinions a lot :)
David "Historian" DeWald
Community Manager for Acclaim Games
http://www.acclaim.com
César "Mortalys" Pinto
Community Manager for Seed Studios
http://www.seed-studios.com/