Emotional
Qualities
These advantages go without explanation, and could be of great help
for the job of community management, although I admit they are very
difficult to detect in one, two, or even three job interviews: patience,
empathy, self-confidence (but not too much), teamwork, management skills,
humility, rigor, ability to listen, etc.
Common
Mistakes
The following errors have been made
in the past by publishers or developers -- and they had lots of regrets
afterwards. As we must all learn from our own mistakes, it's also very
important to learn from others' mistakes. Bear in mind: this list isn't
exhaustive.
- Sending community managers
into the lion's den without proper
information and/or backing from management
By underestimating the importance of
community management, it can be easy to set someone to work without
information or backing at the very beginning. It can lead to critical
mistakes that can be avoided.
- Not providing enough
support to the CM's team/not managing the community team
The management of a community, especially
a big community, is very hard on the nerves, and there have been some
very famous community managers' nervous breakdowns. You can read about
them if you do a little research.
The community managers have to form
a team, with a team leader managing and providing the support his colleagues
need, so they can rely on each other when they have problems, before
losing their cool and insulting a whole community on the official boards.
- Underpay/under-consider
the community team
Community management is an important
part of communication in the gaming industry, but as it is still relatively
new and formative, it is very often under-considered.
Always keep in
mind that the community manager is the first interlocutor with the players,
and that he bears the image of your company. So don't expect him to
do a quality job without the proper respect from his management -- and
the proper salary.
- Underestimate the importance
of coordination between marketing, public relations and community management
Marketing, PR and community management
are the three most common ways to communicate with the public. To maximize
the effectiveness of this communication and avoid contradictions, good
coordination is necessary.
Having the PR manager saying one thing to
the media, and the community manager saying something else to the community,
is always a bad and confusing thing.
Building and
Management of a Gaming Community
Don't misunderstand the title of this
part: a community will be created, grow, and live -- with or without
management from the publisher or developer. The purpose of community
management is to help it grow faster, ensure it won't die, and use it
in a constructive way.
In my opinion, a whole book could be written
on community management without being exhaustive about everything that
has to be known -- so the following lines are just clues to begin the
work.
By the way, as we've seen before, a community can exist without help,
but the job of a community manager is to help it grow faster, and live
in a good way -- and according to the publisher's strategy.
To do this,
the first thing would be to prepare tools to help players build their
own fan networks, meet other players and begin talking about the game.
This is the easy part. Then begins the real work: keeping "control"
of the community, and feeding it, to avoid an early death.
|
David "Historian" DeWald
Community Manager for Acclaim Games
http://www.acclaim.com
César "Mortalys" Pinto
Community Manager for Seed Studios
http://www.seed-studios.com/