Contents
Analyze This: Is The Video Game Industry Recession-Proof?
 
 
Printer-Friendly VersionPrinter-Friendly Version
 
Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Evnironment Modeler
 
Trion Redwood City
Sr. Environment Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
Texture Artist
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Sony Online Entertainment
Brand Manager
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [48]
 
arrow And Yet It Grows: Analyzing the Size and Growth of the European Game Market [5]
 
arrow NPD: Behind the Numbers, October 2009 [13]
 
arrow Reflecting On Uncharted 2: How They Did It [5]
 
arrow Sponsored Feature: Rasterization on Larrabee -- Adaptive Rasterization Helps Boost Efficiency
 
arrow Postmortem: Wadjet Eye's The Blackwell Convergence [2]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
November 22, 2009
 
Time Fcuk [1]
 
Accepting the Inherent Value of Games
 
Planckogenesis, Part II: Song Structure & Gravy Train [1]
spacer
About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Features
  Analyze This: Is The Video Game Industry Recession-Proof?
by Howard Wen
7 comments
Share RSS
 
 
April 9, 2008 Article Start Previous Page 3 of 4 Next
 

Jesse Divnich, The simExchange

Education, energy, milk, Mario and health care -- what doesn't belong here? I don't believe any leisurely business can be considered "recession proof." But [if] one could mask itself as being recession proof, the video game industry [could] be one.

Advertisement

During these times, consumers decrease what they allocate to entertainment activities. That does not mean they completely cut out such a budget; they simply scale back.

Movies, music, theme parks, vacations and restaurants are some of the activities consumers will likely scale back on, before they cut out their video game budget, especially in the core video game sector. (Note that the "core video game market" is not the same as the "hardcore" video game market.)

Of course, there are going to be those who do scale back on their video game budget. Fortunately, those that do either contribute their entire entertainment budget to video games or contribute the least amount. Those two groups likely represent maybe 20% of the market; the other 80% will not [scale back].

We can assume which sectors within the gaming industry will likely be affected. For the extreme hardcore gamers, they will likely cut out spending on games that they never had strong interests in. On the other extreme, the ultra-casual gamer will likely cut out video game spending altogether.

Since demand for the Wii far exceeds supply, [sales] could drop by 10% in the next few months, and it would not make a dent in Nintendo's revenue stream. We don't know how strong Wii demand is -- we just know it's more than what they can supply.

The DS is a different situation, as it is the cheapest among all the video game hardware. Although I suspect that a recession would decrease demand for the DS, the extent of which it does will likely not be noticeable.

For 2008, the video game industry will still see growth. As more consumers purchase next-generation systems, the average price per game sold will increase. Factoring in the strong 2008 release schedule, we will likely see a double-digit percent increase for software sales. For hardware sales, we are looking at a possible flat 2008, given that we expect next-generation hardware price drops in the coming months -- before June.

To sum it up, consumers are likely to cut out other expenditures in their budget before cutting what they allocate to video games. Of course, the video game industry will not be immune to an economic recession, but because of its explosive growth, the effects of a recession will likely go unseen. A recession to the video game industry is equivalent to hurling rocks at an oncoming train.

 
Article Start Previous Page 3 of 4 Next
 
Comments

Anonymous
profile image
I think its not so much the industry as a whole as much as certain sectors of the industry that are immune to recession. I mean if you consider companies like blizzard they are getting more profit from customers outside of the country than inside. I still think that companies that can't reach out overseas will suffer just like everyone else.

norb rozek
profile image
Taking the notion of "substitution" ((i.e., during times of economic strife, consumers replace a more costly good with a similar, less costly good)) in a more intramural sense, it's quite possible that the hand-held market stands to benefit from the recession if consumers begin substituting hand-held purchases for consoles purchases.

Caswal Parker
profile image
Games and other forms of entertainment offer escapism from real life and games I believe offer the best kind of escapism, being in complete control of a character in an imaginary world.

Due to that I think the games industry is naturally recession proof as people try to escape from the reality around them.

Lorenzo Wang
profile image
While we may not know for sure if games are recession-proof, they are certainly more recession-proof than movies. The $/entertainment ratio is much greater, and make games a more prudent buy.

Anonymous
profile image
Mr. Barton clearly has the best grasp of the three

Anonymous
profile image
Finally an Analyze This without the likes of Michael Pachter.

Piotr Zygadlo
profile image
Mr. Barton overpriced hardcore gamers purchasing power. This times are out. Now, when you have every game with many extension sets and sequels, when is so many online communities, hardcoreplayers may abaddon some "worse" titles if there will be lack of cash.

And recession is world-wide. Don't suppose, that oversees companies will handle better. Big may more - as always.

I think, if recession stay for long, there will be less sequels and more games like Portal (small and inovative). And of course great bunk of casuals.


none
 
Comment:
 


Submit Comment