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Analyze This: Is The Video Game Industry Recession-Proof?
 
 
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Features
  Analyze This: Is The Video Game Industry Recession-Proof?
by Howard Wen
7 comments
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April 9, 2008 Article Start Previous Page 4 of 4
 

Ed Barton, Screen Digest

Recent history demonstrates that the video games industry is largely recession-proof. During recessions, people tighten belts and go out less. Video games offer a good value source of entertainment.

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Of greater importance to industry growth is the hardware cycle and games release volume and pipeline rather than the wider economic environment.

This was amply demonstrated during the last severe recession in the early 90's and at the beginning of this century when the industry effortlessly and gracefully expanded despite economic recession.

The video games market in the UK certainly wasn't dampened by the more severe recession in the early 90's, and expanded on the back of the success of Sega's Mega Drive and the SNES.

A quarter of a million sales of Sonic the Hedgehog 2 in 1992 and a further quarter of a million sales of Donkey Kong Country a couple of years later attest to the robustness of the industry during periods of wider economic malaise.

Overall, we remain largely positive regarding current-generation consoles and handhelds.

Do "hardcore" gamers have mortgages or huge food and utilities bills? On the whole, the answer is "no." Some of their parents might, but the 16-to-25 age group will find the cash for gaming. Although the hardcore represent a small percentage of all video games consumers, their purchasing power and frequency should not be underestimated.

For most committed gamers, buying the latest version of their favorite game is not a discretionary purchase; it is a mandatory purchase and will not be delayed until the price drops, they have more available income, or substituted for a cheaper, alternative form of entertainment.

[Got a business-related question concerning the games industry that you would like to suggest for discussion in Analyze This? Are you a professional analyst and would like to take part in this column? Email howardhwen@gmail.com.]

 
Article Start Previous Page 4 of 4
 
Comments

Anonymous
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I think its not so much the industry as a whole as much as certain sectors of the industry that are immune to recession. I mean if you consider companies like blizzard they are getting more profit from customers outside of the country than inside. I still think that companies that can't reach out overseas will suffer just like everyone else.

norb rozek
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Taking the notion of "substitution" ((i.e., during times of economic strife, consumers replace a more costly good with a similar, less costly good)) in a more intramural sense, it's quite possible that the hand-held market stands to benefit from the recession if consumers begin substituting hand-held purchases for consoles purchases.

Caswal Parker
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Games and other forms of entertainment offer escapism from real life and games I believe offer the best kind of escapism, being in complete control of a character in an imaginary world.

Due to that I think the games industry is naturally recession proof as people try to escape from the reality around them.

Lorenzo Wang
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While we may not know for sure if games are recession-proof, they are certainly more recession-proof than movies. The $/entertainment ratio is much greater, and make games a more prudent buy.

Anonymous
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Mr. Barton clearly has the best grasp of the three

Anonymous
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Finally an Analyze This without the likes of Michael Pachter.

Piotr Zygadlo
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Mr. Barton overpriced hardcore gamers purchasing power. This times are out. Now, when you have every game with many extension sets and sequels, when is so many online communities, hardcoreplayers may abaddon some "worse" titles if there will be lack of cash.

And recession is world-wide. Don't suppose, that oversees companies will handle better. Big may more - as always.

I think, if recession stay for long, there will be less sequels and more games like Portal (small and inovative). And of course great bunk of casuals.


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