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2. The Amazing Race
The license: The winner of five straight Emmy awards for Outstanding Reality Competition Program, The Amazing Race is one part game show, one part travelogue, all parts awesome.
Teams of two compete in a race around the world, flying to exciting worldwide locales and competing mini-game style trials at checkpoints along the way. The last team to arrive at the final destination each week is eliminated, until only one million-dollar winning team remains. While the challenges and interpersonal dynamics are important, the real draw here is the amazing shots of exotic worldwide cityscapes.
The game: While a standard, single-console multiplayer game could work, the Amazing Race format lends itself to a web-based episodic skills challenge. Teams of two could register at the web site for a "season" that would run for a matter of weeks in real time.
In each week's episode, the teams would have to complete brain-teasing puzzles and reflex-based tests to raise their position in the global rankings.
Special random events (a delayed flight, an especially quick cabbie), could provide moderate bonuses as teams virtually travel the globe for their next challenge.
Every Monday, a set number of the worst-performing remaining teams would be eliminated, leading up to a top-ten battle for a real cash prize, webcast live around the world.
The developer: PopCap has a history of developing simple, casual games that challenge both brain and reflexes, which would be invaluable in creating the Amazing Race game described above.
While the online components proposed above would be a bit more ambitious than a single-player game of Peggle, it wouldn't be impossible to pull off. PopCap's art department would have no trouble capturing the beauty of the various locales that each week's competition would take place in.
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On the other hand, I don't agree with any of this list's references to "reality TV" productions. And could you really make Shaun of the Dead without getting sued? Capcom's already having enough problems with George Romero as it is....
Big Lebowski Bowling - would have to be a killer bowling sim, but the charachters and teams are pretty much laid out in the film. Would have to liscense Gypsy King's version of Hotel California for the theme music.
Hellraiser- survival horror with puzzle boxes and intricate ways to cause pain.
Auto-Duel- an update to the Steve Jackson pencil and paper game and to the C64 port. Half RPG, half Twisted Metal where you could drive city to city and compete with people online in the arena after battling them on the road like Road Rage.
Texas Chainsaw Massacre- an update to the Atari2600 game where you play as Leatherface. TCM lends itself to more structure than other slasher films as Leatherface's family has control of his actions making it easier for a designer to structure.
Gonzo:The Game- You play as Hunter S. Thompson, you are given assignments and your goal is to warp your view of reality in the most extreme way you can while still making deadlines and meeting expense budgets.
Another good series would be the Chronicles of the Shadow War by Chris Claremont and George Lucas (based on his movie Willow). There are a lot of interesting characters and locations in these books that would make for a good action rpg type game.
something like Guild Wars PvP, where players could unlock weapons and items for their vehicles with earned experience
I was taking a racquetball class back when my friends and I were really into Virtua Tennis on Dreamcast. I thought it'd be awesome if Sega made a racquetball game -- so I could relive the thrill of the sport on my couch at home, of course. I tried thinking about how it'd work but it seemed like a difficult game to translate because of the ability to play off of the ceiling and back wall.
Later I discovered that Sega released Cosmic Smash for Dreamcast in Japan, which seemed pretty damned close to a racquetball game. But played more like a one of the Virtua Tennis challenges with visuals like Rez.
As bootleg as it may be, I'm interested in checking out Street Racquetball to see how they executed it.
http://www.youtube.com/watch?v=4dZND99l6LM&feature=related
Speaking of Alan Moore comics, League of Extraordinary Gentlemen would make a pretty awesome team battle game like X-men Legends or something.
I agree with Rose Aloseth regarding the Discworld series. The series is just waiting for a great walk around adventure game and imagine if it'll look like 'Curse of Monkey Island!' it'll be heaps of fun!
http://www.mobygames.com/game/snes/out-of-this-world
Flashback: The Quest for Identity
http://www.mobygames.com/game/snes/flashback-the-quest-for-identity
BlackThorne
http://www.mobygames.com/game/dos/blackthorne
The Lost Vikings
http://www.mobygames.com/game/snes/lost-vikings
Cybernator
http://www.mobygames.com/game/snes/cybernator
Metal Warriors
http://www.mobygames.com/game/snes/metal-warriors
Desert Strike: Return to the Gulf
http://www.mobygames.com/game/snes/desert-strike-return-to-the-gulf
Zombies Ate My Neighbors
http://www.mobygames.com/game/snes/zombies-ate-my-neighbors
The games speaks for themselves.
@Ribas...Out of this World and Flashback. Great choices
http://en.wikipedia.org/wiki/Fringeworthy
The second of my list's Underutilized Licenses is Brave Soul, a an unusual combination of the role-playing game and dating sim genres.
An updated and Yuri edition of Bave Soul, a game that never made it past the talking stage, would something I would love to see developed.
http://en.wikipedia.org/wiki/Brave_Soul
The third and last franchise in my list of Underutilized Licenses is Tékumel, a fantasy world created by Professor Muhammad Abd-el-Rahman Barker. This is a very cool world and one that could be linked with the Fringeworthy franchise.
http://en.wikipedia.org/wiki/T%C3%A9kumel
http://www.imdb.com/title/tt0081633/