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6. Groundhog Day
The license: Ever had a day that seemed like it would never end? Small town weathercaster Phil Connors (played by Bill Murray) knows how you feel. In this hilarious movie, Connors is caught in a time warp, trapped reliving the same day reporting on the Groundhog Day festivities in small town Punxatawny, PA. Not even death can spare him from facing the same mundane tasks over and over and over again. Sound like any video games you know?
The game: Some form of Majora's Mask's time-based gameplay would work perfectly for Groundhog Day: The Game.
In each daily repetition, the player would learn more about the daily schedules of the local businesses and people, using that information to complete self-bettering goals (learning the piano, saving a falling child, etc.).
While the events in the game should share the same general premise and environment of the movie, the events shouldn't echo the movie's exactly.
Instead, the game should show the un-shown days, perhaps with a few wry hints at the movie's events for fans.

The developer: As strange as it sounds, I think Rockstar would be a good fit for this game. In Bully the company showed it can transform the monotony of the private school grind into an engaging gaming experience; a Groundhog Day game would have to do the same thing.
The only challenge would be getting the developer to tone down the raunchy language and instead grab at the heart as the movie does.
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On the other hand, I don't agree with any of this list's references to "reality TV" productions. And could you really make Shaun of the Dead without getting sued? Capcom's already having enough problems with George Romero as it is....
Big Lebowski Bowling - would have to be a killer bowling sim, but the charachters and teams are pretty much laid out in the film. Would have to liscense Gypsy King's version of Hotel California for the theme music.
Hellraiser- survival horror with puzzle boxes and intricate ways to cause pain.
Auto-Duel- an update to the Steve Jackson pencil and paper game and to the C64 port. Half RPG, half Twisted Metal where you could drive city to city and compete with people online in the arena after battling them on the road like Road Rage.
Texas Chainsaw Massacre- an update to the Atari2600 game where you play as Leatherface. TCM lends itself to more structure than other slasher films as Leatherface's family has control of his actions making it easier for a designer to structure.
Gonzo:The Game- You play as Hunter S. Thompson, you are given assignments and your goal is to warp your view of reality in the most extreme way you can while still making deadlines and meeting expense budgets.
Another good series would be the Chronicles of the Shadow War by Chris Claremont and George Lucas (based on his movie Willow). There are a lot of interesting characters and locations in these books that would make for a good action rpg type game.
something like Guild Wars PvP, where players could unlock weapons and items for their vehicles with earned experience
I was taking a racquetball class back when my friends and I were really into Virtua Tennis on Dreamcast. I thought it'd be awesome if Sega made a racquetball game -- so I could relive the thrill of the sport on my couch at home, of course. I tried thinking about how it'd work but it seemed like a difficult game to translate because of the ability to play off of the ceiling and back wall.
Later I discovered that Sega released Cosmic Smash for Dreamcast in Japan, which seemed pretty damned close to a racquetball game. But played more like a one of the Virtua Tennis challenges with visuals like Rez.
As bootleg as it may be, I'm interested in checking out Street Racquetball to see how they executed it.
http://www.youtube.com/watch?v=4dZND99l6LM&feature=related
Speaking of Alan Moore comics, League of Extraordinary Gentlemen would make a pretty awesome team battle game like X-men Legends or something.
I agree with Rose Aloseth regarding the Discworld series. The series is just waiting for a great walk around adventure game and imagine if it'll look like 'Curse of Monkey Island!' it'll be heaps of fun!
http://www.mobygames.com/game/snes/out-of-this-world
Flashback: The Quest for Identity
http://www.mobygames.com/game/snes/flashback-the-quest-for-identity
BlackThorne
http://www.mobygames.com/game/dos/blackthorne
The Lost Vikings
http://www.mobygames.com/game/snes/lost-vikings
Cybernator
http://www.mobygames.com/game/snes/cybernator
Metal Warriors
http://www.mobygames.com/game/snes/metal-warriors
Desert Strike: Return to the Gulf
http://www.mobygames.com/game/snes/desert-strike-return-to-the-gulf
Zombies Ate My Neighbors
http://www.mobygames.com/game/snes/zombies-ate-my-neighbors
The games speaks for themselves.
@Ribas...Out of this World and Flashback. Great choices
http://en.wikipedia.org/wiki/Fringeworthy
The second of my list's Underutilized Licenses is Brave Soul, a an unusual combination of the role-playing game and dating sim genres.
An updated and Yuri edition of Bave Soul, a game that never made it past the talking stage, would something I would love to see developed.
http://en.wikipedia.org/wiki/Brave_Soul
The third and last franchise in my list of Underutilized Licenses is Tékumel, a fantasy world created by Professor Muhammad Abd-el-Rahman Barker. This is a very cool world and one that could be linked with the Fringeworthy franchise.
http://en.wikipedia.org/wiki/T%C3%A9kumel
http://www.imdb.com/title/tt0081633/