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Following Atari's example with its VCS, Mattel sublicensed the rights to
distribute the Intellivision Master
Component under different brand names, including the Sears Tele-Games Super Video Arcade, Radio
Shack Tandyvision One, and GTE Intellivision.
Except for cosmetic differences, most of
these systems were identical to the original Master Component. However, the Sears
version offered detachable controllers which were a welcome improvement over
the original model, as well as a different default title screen. In addition,
as it did with the Atari VCS,
Sears rebranded Mattel games under its own label.
However, despite the success and
sophistication of the Intellivision, Mattel didn't always deliver on its
promises. Mattel promised consumers the Intellivision
Keyboard Component by 1981, which was to expand the Intellivision into a
full-function computer.
Unfortunately, Mattel was unable to deliver the
promised product to consumers in a timely manner, so the Federal Trade
Commission (FTC) became involved after a series of consumer complaints.
Although Mattel was able to release a few
units to test market and to those consumers who complained the loudest, the
Keyboard Component was too costly for Mattel to reproduce on a large scale.
The
Keyboard Component added an 8-bit 6502 microprocessor, expandable RAM, full
keyboard, digitally controlled cassette drive for both data and audio content,
expansion ports, and a printer port.
All of its features, in addition to the
Master Component's own capabilities, made it more than a match for nearly any
other stand-alone computer of the day. The 4000 money-losing Keyboard
Components that were produced were not enough to appease the FTC.
The FTC
imposed daily fines, which prompted Mattel to move to an alternate plan with a
much lower priced, but far less capable, computer expansion. It was not
released until 1983.
"You know what the three big lies are, don't
you? 'The check is in the mail,' 'I'll still respect you in the morning.' and 'The
Keyboard will be out in the Spring." (Jay Leno at the 1981 Mattel
Electronics Christmas Party, from the Intellivision Lives Website)
Modern gamers may be surprised that the
ability to download and play games on demand was available for the
Intellivision as early as 1981, when the innovative PlayCable adapter was
introduced. Local cable companies could offer PlayCable: The All Game
Channel to their subscribers who rented the hardware adapter and
had a Master Component.
This setup allowed subscribers to quickly download
individual games on demand. Although relatively popular in the areas in which
it was offered, the idea was too ahead of its time for widespread acceptance
and was discontinued by 1983.
With the Intellivision's growing success, Mattel Electronics was spun off
as a separate company under the Mattel banner in 1982. In that same year, the
company introduced the Intellivoice Speech Synthesis Module, which, after the
Magnavox Odyssey 2's The Voice,
was the second device of its kind for a video game console.
Through clever use of the built-in
prerecorded sound samples and custom recordings loaded on demand for each game,
every Intellivoice title had its own unique identity.
Although impressive even
at the necessarily low sample rates, only five speech games were released. Poor
sales of the Intellivoice spurred Mattel to provide a voucher for the module
free by mail with the purchase of a Master
Component.
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