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In 2000, in an effort to ride the growing
wave of nostalgia for classic electronics, Mattel successfully reintroduced
reproductions of their classic LED handheld game line.
In 2006, the company
acquired TV Game manufacturer Radica and released the first true Mattel-branded
console since the Intellivision II
Master Component, the Mattel HyperScan.
The HyperScan combined card collecting and scanning with mostly fighting games
and was marketed to "tween" boys.
Although not one of the two powerful
successors to the Intellivision
line that were in development during the
Intellivision's heyday, the new system marked the first time an original
pre-Crash company returned to the often fickle market of console video games.
Unfortunately for Mattel, the HyperScan failed to garner much interest and
found its way to bargain and closeout bins shortly after release.
Today, several of the original Intellivision developers, known as
The Blue Sky Rangers, run Intellivision Productions, Inc., which now owns the Intellivision branding and rights to
most of the technology and games.
This group regularly releases TV Games and compilation
software packs for modern video game and computer systems based on the Intellivision line of products, which
many consumers still fondly remember and support.
Software
Ultimately, 125 cartridge games were
released for the Intellivision between 1979 and 1990, with a small portion
requiring the Intellivoice or ECS
add-ons.
A few additional homebrew games for play on a real system (or through
emulation) have been released since 2000.
Many of the first 125 games feature
some of the best graphics and sound for any video game system before Coleco
released its more powerful ColecoVision, though gameplay speed often seemed a
bit slower than many of its contemporaries.
Mattel generally grouped the games of its
first software releases into categories called "networks," including
Sports Network, Action Network, Gaming Network, Space Action Network, Strategy
Network, Children's Learning Network, and Arcade Network, each with its own
distinct box coloring.
However, Mattel's marketing discontinued the concept in
late 1982 since most games fell into the Action Network category.
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