|
After Mattel Electronics closed in
January 1984, the newly formed Intellivision, Inc., bought all remaining
inventory for major toy store and mail order liquidation, including the
remaining supply of cartridges from the Intellivision's
third-party software providers.
With sales going well for the streamlined company, Terry Valeski decided to try marketing
new games. These games included World Series Baseball (now supporting one
or two players), Thunder
Castle (action role-playing), World Cup Soccer (one or two players), and Championship Tennis
(one or two players).
The first two
games were completed at Mattel Electronics but never released, and the
last two were completed by a former Mattel Electronics office in France;
it had previously been released only in Europe by
Dextell Ltd. The success of these new releases spurred Valeski to buy out
Intellivision Inc.'s assets and form INTV Corp., to more aggressively pursue
new Intellivision releases and
reprints.
To save money, the company's new releases
and reprints were produced with thinner boxes, contained no quality controller
overlays (or, when absolutely necessary, reduced-quality overlays), featured
cartridge labels and instructions that were printed in black and white, and often
failed to renew licenses, necessitating a name change for the affected titles.
Despite intense competition in the reinvigorated video game market, INTV held its own
until 1990, releasing 21 additional games in total, six of which were coded
from scratch rather than built off pre-existing code. These six originals
included sports games Chip
Shot Super Pro Golf (1987), Super Pro Decathlon (1988), Body Slam! Super Pro Wresting
(1988), and Spiker!
Super Pro Volleyball (1989), and arcade translations Commando (1987)
and Pole Position
(1988).

The INTV System III featured nearly the same design as the
original Master Component from Mattel.
Modern
Activity
For such a long-lived system line that
sold more than three million consoles, the Intellivision's homebrew market is
rather weak compared with many of the other prominent video game systems of the
era.
New hardware has thus far been limited to low
production run cartridges that allow loading of ROM images and assist with
programming, such as Chad Schell's Intellicart and Cuttle Cart 3.
New game releases appear slowly and have
been mostly uninspired, though some of the latest games are starting to make
interesting use of the Intellivoice or the three extra sound channels provided
by the ECS, as well as better programming techniques.
At this time, Intelligentvision is perhaps the most prolific
publisher of homebrew cartridges for the Intellivision, taking great care with
the color packaging and overlays, and releasing puzzle and strategy games such
as Stonix,
Minehunter,
4-Tris,
and Same Game &
Robots.
With a decade of releases in its mass
market prime, Intellivision systems
and variations are easy to find and relatively inexpensive, often selling with
many games and an Intellivoice for well under $50, though care must be taken
that the controllers are in working condition. The ECS add-on is rarer and often goes for about $70. The music
keyboard add-on often goes for a little more than the ECS alone.

The
Intellivision can be an easy and fun system to collect for with a variety of
loose and boxed games readily available for purchase and play on the various
systems.
Since the Intellivision Keyboard Component had such a limited production
run and many were recalled, that particular add-on is among the rarest items
for any system. As expected, the software is even rarer and comprises the BASIC Programming Language
cartridge and the Conversational
French, Crosswords
(I-III), Family
Budgeting, Geography
Challenge, Jack
LaLanne's Physical Conditioning, and Spelling Challenge cassettes.
Besides the TV games and official
Intellivision emulation compilations released by Intellivision Productions for
modern platforms, and select game availability on the computer-based GameTap
subscription service, a variety of other unofficial emulators are available
that can deliver a good approximation of the real system experience. These emulators include Bliss, Intv, and Nostalgia,
with many also doing a good job of emulating the functionality of the ECS and other add-ons.

The Intellivision had new games in development right up to
the closure of INTV, with the unfinished classic computer conversion of Choplifter!, shown here, and the
finished, but unreleased, Deep Pockets:
Super Pro Pool & Billiards, both featuring 1990 copyright dates.
While dwarfed in popularity and nostalgia by the
legendary consoles from Atari and Nintendo, Mattel's Intellivision was a solid
contender for its time and home to many impressive and highly playable games,
particularly in the sports genre. The platform's innovative add-ons and
associated software make it a desirable target for any serious collector.
|