Ali Baba and the Forty Players
Many of the games we've talked about so far have been assigned to one player, and the
few exceptions were online games. Arguably, most party-based CRPGs can be played with a
group simply by assigning each player a character; the person behind the keyboard takes the
players' orders and acts accordingly (in theory). Indeed, some early manuals hint at exactly this
kind of gameplay. However, two early CRPGs written by Stuart Smith for Quality Software
integrated cooperative multiplayer options into the interface.
The first of these games was Ali Baba and the Forty Thieves, published
in 1982 for the Atari 400 and 800 and the Apple II. As the title suggests, the game is based
loosely on the old Arabic stories from The Book of One Thousand and One Nights,
which makes a pleasant departure from the conventional high fantasy motif, though a quest to
rescue a Sultan's kidnapped daughter is hardly extraordinary.
While relatively simple compared
to games like Ultima and Wizardry, the game stands out because of its
dynamic multiplayer options. New players can be added at any point during the adventure, and
they are allowed to roam about the dungeons independently of the main character, Ali Baba.
Ostensibly, gameplay would have been arranged in the "hot seat" fashion, where players either
took turns behind the keyboard or simply handed their joystick or paddle to the next player.
The game was reasonably successful, and Smith soon created a very similar game
called Return of Heracles (sometimes Herakles), based on the famous
Greek stories retold by Robert Graves. This time, gameplay is structured around the fulfillment
of twelve tasks, mostly involving slaying beasts, fetching items, or rescuing damsels in distress.
Again, the most innovative aspect of the game is the cooperative multiplayer options, though
critics made note of the 250 different types of creatures and intuitive gameplay. Critics did
complain that the game didn't follow the Greek legends closely enough, and there are plenty of
anachronisms, such as the use of iron and steel during what is ostensibly the Bronze Age (if not
earlier). Apparently, even Doctor Who, the character from the famous British television show,
makes an appearance!
Ali-Baba and the Forty Thieves allows players to control
multiple characters, who can act and move independently.
Both games were updated and repackaged in 1986 as Age of
Adventure, published by Electronic Arts for the Apple II, Atari 400 and 800, and the
Commodore 64. Reviews were generally positive, though the graphics certainly looked quite
dated. Stuart Smith would gain far more notoriety for his Adventure Construction
Set, published by Electronic Arts in 1985 for the Apple II and later for a variety of
platforms.
The highly successful program made it easy for CRPG fans to create their own tile-
based, Ultima-style CRPGs and adventure games, and included two scenarios.
One of these was "Rivers of Light," based on the legend of Gilgamesh, the hero of Sumerian
mythology. Again we see Smith's preference for ancient mythology over the standard swords
and sorcery theme. We'll have more to say about this program and others like it later in the
book.
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