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Features
  Book Extract: Dungeons and Desktops: 'The Silver Age'
by Matt Barton
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May 26, 2008 Article Start Previous Page 12 of 14 Next
 

Ali Baba and the Forty Players

Many of the games we've talked about so far have been assigned to one player, and the few exceptions were online games. Arguably, most party-based CRPGs can be played with a group simply by assigning each player a character; the person behind the keyboard takes the players' orders and acts accordingly (in theory). Indeed, some early manuals hint at exactly this kind of gameplay. However, two early CRPGs written by Stuart Smith for Quality Software integrated cooperative multiplayer options into the interface.

The first of these games was Ali Baba and the Forty Thieves, published in 1982 for the Atari 400 and 800 and the Apple II. As the title suggests, the game is based loosely on the old Arabic stories from The Book of One Thousand and One Nights, which makes a pleasant departure from the conventional high fantasy motif, though a quest to rescue a Sultan's kidnapped daughter is hardly extraordinary.

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While relatively simple compared to games like Ultima and Wizardry, the game stands out because of its dynamic multiplayer options. New players can be added at any point during the adventure, and they are allowed to roam about the dungeons independently of the main character, Ali Baba. Ostensibly, gameplay would have been arranged in the "hot seat" fashion, where players either took turns behind the keyboard or simply handed their joystick or paddle to the next player.

The game was reasonably successful, and Smith soon created a very similar game called Return of Heracles (sometimes Herakles), based on the famous Greek stories retold by Robert Graves. This time, gameplay is structured around the fulfillment of twelve tasks, mostly involving slaying beasts, fetching items, or rescuing damsels in distress.

Again, the most innovative aspect of the game is the cooperative multiplayer options, though critics made note of the 250 different types of creatures and intuitive gameplay. Critics did complain that the game didn't follow the Greek legends closely enough, and there are plenty of anachronisms, such as the use of iron and steel during what is ostensibly the Bronze Age (if not earlier). Apparently, even Doctor Who, the character from the famous British television show, makes an appearance!

Ali-Baba and the Forty Thieves allows players to control multiple characters, who can act and move independently.

Both games were updated and repackaged in 1986 as Age of Adventure, published by Electronic Arts for the Apple II, Atari 400 and 800, and the Commodore 64. Reviews were generally positive, though the graphics certainly looked quite dated. Stuart Smith would gain far more notoriety for his Adventure Construction Set, published by Electronic Arts in 1985 for the Apple II and later for a variety of platforms.

The highly successful program made it easy for CRPG fans to create their own tile- based, Ultima-style CRPGs and adventure games, and included two scenarios. One of these was "Rivers of Light," based on the legend of Gilgamesh, the hero of Sumerian mythology. Again we see Smith's preference for ancient mythology over the standard swords and sorcery theme. We'll have more to say about this program and others like it later in the book.

 
Article Start Previous Page 12 of 14 Next
 
Comments

Darius Kazemi
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I would argue that Wizardry had more of an influence on Japan than Ultima ever did. For anecdotal evidence, back in 2005 Famitsu published a list of the top 100 games of all time: Wizardry was #66, one of only five Western titles to make it there. Ultima didn't even rank.

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Michael Iatridis
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On the subject of the space ones, these kinda sound a little like starflight which was one hell of an epic game. Thought it would fit enough considering what else is here.


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