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Features
  Book Extract: Dungeons and Desktops: 'The Silver Age'
by Matt Barton
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May 26, 2008 Article Start Previous Page 13 of 14 Next
 

Omnitrend's Universe

William Leslie and Thomas Carbone's Universe game, published in 1983 for the Atari 400/800 and later for the Apple II, is reminiscent of Edu-Ware's Space and Empire series that we discussed in the previous chapter. It's a very interesting game for a number of reasons, not the least of which is the rather shocking retail price of $89.96, which adjusts to $181.18 in 2006 dollars. The game shipped with a 75-page manual encased in a three-ring binder, as well as four floppy diskettes (a record at the time).

Like Space and Empire, Universe is a futuristic CRPG that has players flying spaceships rather than slaying dragons. The game is set in the Local Cluster, a galaxy colonized by Earth but now apparently abandoned by the motherworld. Chaos is beginning to take hold in the outlying sectors, and piracy is threatening to disrupt trade and fling the galaxy into barbarism.

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In the midst of the crisis, rumors surface of a Hyperspace Booster, which, if found, could reunite the Local Cluster with the Milky Way. However, players are given considerable leeway in achieving this goal. For instance, they might opt to become merchant traders, shipping cargo back and forth among the 21 star systems of the Local Cluster. Or they might take to mining, touching down on mineral-rich planets in a search for the mother lode. Finally, they might opt to become pirates themselves, earning rich rewards at the expense of civilization.

Technically speaking, it might be a stretch to define this game as a CRPG, since there is little in the way of character development. Although players must hire a crew, they are represented almost entirely by number and do not benefit from experience. However, players can turn their earnings into upgrades for their ship, making it more efficient or effective in combat.

During this history, we'll encounter several of these space simulator/CRPG hybrids that resist easy classification. Typically, they are characterized as open-ended games and usually feature action-based combat in the style of a flight simulator, albeit with zero-G physics.

Certainly, games such as Accolade's SunDog: Frozen Legacy (1984), Firebird's Elite (1985), and Origin's Wing Commander: Privateer (1993) spring to mind. However, we'll be discussing such games only if the CRPG element, such as a class/level system for the captain or crew members, is featured more prominently than the simulator-style action sequences.

Universe II, released in 1985, introduces precisely such role-playing elements. Now, the crew has individual names, grades, and skill types: astrogator, pilot, marine, miner, and gunner. The combat that takes place when a crew boards another ship is now more tactical and closer to combat in contemporary CRPGs.

Unfortunately, the game seems to have been striving to be a jack of all trades; it incorporated a lengthy text adventure sequence with a very limited parser. This segment was panned in reviews, and that, in addition to the again-hefty price (this time $69.95, or $130.88 in 2006 dollars) may explain its almost total obscurity today.

Nevertheless, Omnitrend published yet another sequel, Universe III, in 1989, though this game is most decidedly an adventure rather than a CRPG. Omnitrend would gain more fame in the 1990s for its Breach line of futuristic, turn-based strategy games, some of which contain minor role-playing elements.

 
Article Start Previous Page 13 of 14 Next
 
Comments

Darius Kazemi
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I would argue that Wizardry had more of an influence on Japan than Ultima ever did. For anecdotal evidence, back in 2005 Famitsu published a list of the top 100 games of all time: Wizardry was #66, one of only five Western titles to make it there. Ultima didn't even rank.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2&
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Michael Iatridis
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On the subject of the space ones, these kinda sound a little like starflight which was one hell of an epic game. Thought it would fit enough considering what else is here.


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