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Tetris (Atari Games)
1988
Original design by Alexey Pajitnov, developed by Kelly Turner,
Norm Avellar and Ed Logg
Many companies have tried their hand at a port
of Tetris.
In arcades, the ports that get the most buzz include those by Sega and Arika. Yet
there remains much to recommend Atari's port of the game, long the standard in U.S.
arcades, for its inventive special features like advancing lines, appearing
blocks, and pre-existing stack levels.
Its excellent music, Russian dance
animations, and other touches like using high score names as levels are also
appealing. Tengen's fabled NES version of Tetris,
generally superior to Nintendo's but chased off of shelves by the courts, was
based off of Atari's arcade game.
Now, Atari Tetris
is not flawless. The joystick control lacks the sharpness that most Tetris ports have and that makes the
game more difficult at later levels, which keeps the difficulty up since the
game's speed never gets as fast as other versions. But it's a solid port, with
plenty of charm and interesting variations on the game on higher levels that
vary it a bit without turning it into a game removed from the Tetris concept.
Some more recent Tetris
games try to hook players by drilling deeper into the game's concept,
especially Akira's Tetris: The Grand
Master, a move which helped to attract hardcore players. Yet Tetris is a populist game, one that lots
of people play who could care less about 20G or standardized piece rotations.
Because
of this, I consider this the definitive arcade Tetris, even in the face of modern revisions like The Grand Master, for while that series
is well thought-out, and commendable for breathing more life than one might
think possible with such a simple concept, they are still games
which geek out a bit too much about
the idea of Tetris. It was originally
a very casual kind of game, played by everyone, and Atari's Tetris is a casual kind of arcade game.
One interesting thing about the game... watch the game
demonstration in attract mode and it becomes obvious that the game doesn't
demonstrate play using pre-recorded inputs, but actually contains a capable
computer Tetris player. They needed this because one of the boards used for
attract mode contains the initials of the top scoring player in blocks, so in
order to depict realistic play they needed a program capable of responding to
varied situations.
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The speed was unparalleled for 1978, and featured two steering wheels, as it was meant to be played with one player controlling the front, and another at the back. Unfortunately the game is completely broken if you just play the back end, as the computer will drive the front flawlessly for you, and you have more time to adjust if you're in back, but still, it was pretty neat for the time. I also quite liked how the game would reverse image polarity when you reached a certain point - everything black became white. Goooood times.
Heh heh heh... good one, Ed & Atari. Good one. I hope you're enjoying the fancy car I must have bought for you. :)
There were a few of mistakes I thought that should be corrected.
Asteroids was not the first game to have controls where a ship had left/right buttons and thrusted in the direction the ship was facing. That belongs to what many consider the first video game, Space Wars which was released in the arcade by Cinematronic and pre-dates Asteroids by several years in creation and at least a year in the arcades.
Tramil was not responsible for the Atari 8bit systems. He was at Commodore, making Atari's competitor at the time. He may have been around for a few of the last models.
Also, where did you get the info that Marble Madness used the POKEY chip for its sound? Having programmed the POKEY for many years I would never have guessed it could make those sounds, at least not unassisted.
And Gregg's suspicions are correct: Marble Madness did not use POKEY for sound. That duty was handled by a Yamaha YM2151, the sound chip developed for Yamaha's line of DX synthesizer keyboards. Atari's Marble Madness was the first arcade game to use it.
There is some confusion about Space Wars. Cinematronic's Space Wars was released in 1977, two years before Asteroids. It was inspired by the 1962 DEC PDP-1 computer game Spacewar!, which is sometimes credited as the first video game or graphical computer game (although it missed that honor by decade). Spacewar! was never a coin-op, but another game that was inspired by it was, and it was the first. It was called Computer Space, and like Asteroids, had Spacewar!-like controls. It was released in 1971 and was created by future Atari founders Nolan Bushnell and Ted Dabney.
In the interest of fairness, I'll mention that the very, very first coin-op video game was another Spacewar! inspired game called The Galaxy Game. It was released two months before Computer Space. Only one them was ever made, and at 10 cents a play on $20,000 worth of hardware, it could never be economically viable, so I'm not sure it should be considered a legitimate coin-op.
Deleted the bit about POKEY being responsible for MM's sounds.
Thanks for the tips.