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Game Design Essentials: 20 Atari Games
 
 
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Features
  Game Design Essentials: 20 Atari Games
by John Harris
10 comments
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May 30, 2008 Article Start Previous Page 4 of 23 Next
 

Pre-Crash Games

Sprint (series)
1974-1989
Designed by Dennis Koble, Robert Weatherby, Kelly Turner, maybe others

When we talk about classic arcade games, it is amazing that we tend to forget about an entire era of arcade history. Video gaming did not jump instantly from Pong in 1972 to Space Invaders in 1978. There were many games in the intervening years, although only Breakout is really remembered today -- mostly due to its Atari VCS ports.

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Many other early Atari 2600 games were arcade adaptations, renamed for the system: Combat (formerly Kee Games' Tank), Air/Sea Battle/Target Fun (Anti-Aircraft in arcades), and the many Pong-likes which made it into Video Olympics. The Sprint games, the basis of Indy 500 on the VCS, are especially notable.

I call the series Sprint, but the original game was named Gran Trak 10. Atari released no fewer than ten versions of what amounts to the same game over their history: Gran Trak 10, Gran Trak 20, Le Mans, Sprint 2, Sprint 4, Sprint 8 and Sprint 1 were all pre-classic arcade games.

Some were released under the name Kee Games, a shell company Atari created to get around distributor restrictions. Amazingly, Atari Games would return to the series in the late '80s with Super Sprint and Championship Sprint (both 1986), and Badlands (1989).

While the updates add 16-bit graphics, vehicle upgrades and, in the case of Badlands, weapons, they still amount to the same game: a race game with single-screen tracks and tiny vehicles, steered with a steering wheel controller and a gas pedal. Take a moment to let the awesomeness of that fact sink in.

Sprint 1

More awesome yet, even the original games, released a mere two years after Pong, are quite playable today. Since then, driving games have picked up a third dimension, cockpit and behind-the-car perspectives, sprawling tracks, drift mechanics, realistic damage, tremendously varied vehicles, weapons, navigation tasks, simulated worlds to drive through, and a slew of other features. But at their core, they all seek to duplicate what Gran Trak 10 did in 1974.


Sprint 8

And one of Sprint's features has yet to be equaled: Sprint 8 was a driving game played by up to eight players, around a gigantic monitor table in the middle, two to a side, all with their own steering wheels and gas pedals. No, wait; it was equaled once: by Kee Games' Tank 8.

And it wasn't just Atari that followed this successful formula: Midway's Super Off-Road is nothing more than a slower Sprint with bigger tires, turbo boosts, upgrades and multi-level tracks.

While it doesn't seem like it would be that kind of game, Championship Sprint has an end. I've never seen it myself, for it's one of those games that's fun to play for just a few minutes at a time, but that doesn't really lend itself to long sessions. While Badlands was released in 1989, the game was always a creature of its pre-Space Invaders design ideals.

 
Article Start Previous Page 4 of 23 Next
 
Comments

Arseny Lebedev
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Oh man! And I wanted to make a list like this for myself for ages! Thanks!

brandon sheffield
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very good read - I do wonder about the inclusion of Batman merely as an example of something Atari did wrong - there are certainly enough of those! This could've easily been substituted for Defender. Anyway, not that this should be on the list, but I quite liked Fire Truck, and think it had some rather innovative ideas itself.

The speed was unparalleled for 1978, and featured two steering wheels, as it was meant to be played with one player controlling the front, and another at the back. Unfortunately the game is completely broken if you just play the back end, as the computer will drive the front flawlessly for you, and you have more time to adjust if you're in back, but still, it was pretty neat for the time. I also quite liked how the game would reverse image polarity when you reached a certain point - everything black became white. Goooood times.

Andrew norton
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Intriguing list. This article has made me aware of the games designed from Atari, and not just the game consoles.

Jeff Zugale
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Aw man. No WONDER I spent all that money on Gauntlet! And most of a day with the console port version trying to get to the end. There's no end??

Heh heh heh... good one, Ed & Atari. Good one. I hope you're enjoying the fancy car I must have bought for you. :)

Gregg Tavares
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Great article. I loved many of these games.

There were a few of mistakes I thought that should be corrected.

Asteroids was not the first game to have controls where a ship had left/right buttons and thrusted in the direction the ship was facing. That belongs to what many consider the first video game, Space Wars which was released in the arcade by Cinematronic and pre-dates Asteroids by several years in creation and at least a year in the arcades.

Tramil was not responsible for the Atari 8bit systems. He was at Commodore, making Atari's competitor at the time. He may have been around for a few of the last models.

Also, where did you get the info that Marble Madness used the POKEY chip for its sound? Having programmed the POKEY for many years I would never have guessed it could make those sounds, at least not unassisted.

John Leffingwell
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Gregg Tavares is right about the Atari 8-bit computers, although the Tramiels did release the 8-bit XE series during their tenure with Atari using cases stylized after their 16-bit Atari ST line of computers.

And Gregg's suspicions are correct: Marble Madness did not use POKEY for sound. That duty was handled by a Yamaha YM2151, the sound chip developed for Yamaha's line of DX synthesizer keyboards. Atari's Marble Madness was the first arcade game to use it.

There is some confusion about Space Wars. Cinematronic's Space Wars was released in 1977, two years before Asteroids. It was inspired by the 1962 DEC PDP-1 computer game Spacewar!, which is sometimes credited as the first video game or graphical computer game (although it missed that honor by decade). Spacewar! was never a coin-op, but another game that was inspired by it was, and it was the first. It was called Computer Space, and like Asteroids, had Spacewar!-like controls. It was released in 1971 and was created by future Atari founders Nolan Bushnell and Ted Dabney.

In the interest of fairness, I'll mention that the very, very first coin-op video game was another Spacewar! inspired game called The Galaxy Game. It was released two months before Computer Space. Only one them was ever made, and at 10 cents a play on $20,000 worth of hardware, it could never be economically viable, so I'm not sure it should be considered a legitimate coin-op.

Christian Nutt
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The text doesn't actually say that Asteroids is the first game to use that control methodology (as far as I can read) which may be limited, even at 10:30 on a Monday morning. I don't doubt that it was the primary influence on a number of games that came later, given its massive success, though I suppose it's hard to argue that for certain, yeah?

Deleted the bit about POKEY being responsible for MM's sounds.

Thanks for the tips.

Bill Boggess
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Star Wars certainly deserved a mention as well. Even to this day that game gets an amazing amount of things right: it's simple, fast and fun; it looks great and the soundbytes were insanely advanced for the time. Also, I still don't understand why Pitfighter gets so much hate. It was an amazning accomplishment back in '91 and the digital graphics were a precursor to Mortal Kombat. It's still playable and decent fun despite how fugly the graphics now look. Great article regardless.

Lewis Pulsipher
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"I find it interesting, in games of Gauntlet I've had with other people in the past few years, that their interest tends to survive only until the point where they learn there is no ending. Times have certainly changed." This is indeed a generational difference. Older people normally play video games to enjoy the journey; younger ones to "beat the game", and many of them don't mind using codes or other tactics that the older folks regard as unfair or "cheating".

Anonymous
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The physics-game element of Asteroids had a precedent in Spacewar! too.


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