Seasonality in
Digital Distribution
Persistence is a key feature of digital distribution. Once
a game is made available for purchase and download, it need not ever go out of
stock again. Consider also that all of the consoles -- the Sony PlayStation 3,
the Microsoft Xbox 360, and the Nintendo Wii -- have had fewer new digitally
distributed games during the first half of 2008 than the last half of 2007.
Are these service providers intending to stack the second
half of the year with new software, in time for the holiday season? The
possibility is there, although several reasons for the slowdown in each service
have been discussed above.
If anything, I would have thought these services would
strive against the currently holiday-driven cycle. Since digitally distributed
games do not need to fight for limited shelf space in retail locations, they
offer an ideal means to smooth out a drop in revenue throughout the spring and
summer.
I will look at the release schedules for these consoles again in early
2009 and we shall see then how each service may have changed during the holiday
period.
ESRB Ratings of
Digitally Distributed Games
Last November I examined the distribution of ESRB ratings
on various consoles. There are now enough games being distributed via console
storefronts to ask what types of games each service is offering, based on ESRB
ratings.
First, the PlayStation Network's profile:
The graph above shows that a majority of PSN games are
rated E (for everyone), with the T rating (for Teen) the second largest
category. Only 1 in every 20 PSN games is rated M.
The Xbox 360 has a different but similar profile of ESRB
ratings on its download service:
While there are proportionally fewer E-rated games, the
E10+ rating (Everyone 10 years and older) accounts for more games than does the
T-rating. Interestingly, most of the M-rated games are Xbox Originals, not
games designed specifically for the Xbox 360.
Finally, it should come as no surprise that Nintendo's Wii
does not have a single M-rated game on its download service:
In fact, 84% of the Wii's digitally distributed games are
rated E. Most of the T-rated games are Virtual Console NeoGeo releases.
If we consider all three consoles as a larger whole, the
world of digitally distributed games looks like this, through the lens of ESRB
ratings:
For comparison, here is a graphic of all ratings assigned
by the ESRB for all games in 2007. (Source:
ESRB.)
It appears that E-rated games dominate the digitally
distributed store shelves more than in the larger market. Moreover, T- and
M-rated games are half as common in these online marketplaces as they are
across the industry as a whole. (Note: The comparison of the data of released
games with that of rated games is not entirely apples-to-apples, but is still
reasonable.)
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