Identifying
Your Training Needs
One critical stage of creating an internal training
program is to identify which areas of production require training effort to be
applied. The most obvious place to start will be the skills required by
your studio's projects, as highlighted by the ubiquitous schedules and manpower
plans.
Some training requirements are very obvious, whereas other
deficiencies can be difficult to assess and in some cases training does have
other unforeseen "second order" effects.
By way of
example there are a few "out of the box" modules that most studios
could and should run. Any training that can reduce many of the repetitive
operations associated with asset creation will have a large impact over the
course of production.
Speed modeling, focusing on hotkeys, shortcuts, and
marking menus, is a great example of such a course. On the more intrinsic side,
color theory, starting on the basics, mixing colors using paint and light and
moving onto video illegal colors, all exemplified by cinematography, will have
an immediate positive visual impact.
On the
design side of things, anything relating to fundamental level design theory is
a good place to start, especially with regard to camera placement, land marking
and player control. 3D modeling for designers (depending on your pipeline) can
greatly increase productivity and reduce inaccuracy too. On the intrinsic side
the fundamentals of learning curve management and the tricky subject of
emergence will reap rewards in the long term.
Coding can
benefit as well. Re-enforcing coding standards will have the biggest impact
cross the studio by making code easier to read, debug and share. Other
specialist areas such as unit testing, AI, shaders, and the art and science of
special effects will greatly enhance the flexibility of any coding team.
In terms
of global modules for everyone, those centered on soft skills such as
communication, management, and law are incredibly useful. On a more practical
front, continuous training on your chosen middleware solution, be it in-house
or licensed, will grease the wheels of any studio.
Developing Your Training Processes
By mapping
the requirements of any given projects by the manpower resource available, the
potential training needs of individuals are often quite apparent. Interestingly,
the adoption of an effective training policy can make the staffing of projects
far more effective, as a lack of skills can be largely accommodated, rather
than acting as a deal breaker.
Other
internal processes, such as personal reviews, provide a very rich hunting
ground for training requirement identification. Personal reviews also have the
added bonus of affording more junior or quieter members of the production team
the opportunity to recommend or suggest new training.
Significantly, the
inevitable five to seven year learning curve of a new hardware generation
change will always prove valuable in identifying training needs.
Once the
subject matter for training has been chosen, the time has come to source the
instructors. The first stage is to look to your gurus. These are the people
with the types of specialist skills that when shared have a very positive
impact on most areas of production.
That said, not everyone is a natural
teacher; it's a communication and confidence thing, so be prepared to train
your experts in the art of training too.
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