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CR:
Are certain modes indefinite sandbox modes? Are there any modes you can just
play forever?
SJ: Oh, sure. In Civ, if you eventually
take over the world, you can keep playing forever, but there's not a lot to do.
It's similar with Tribe. But having the difficulty levels has enabled us to
do... we were in a really tough spot before we had that, because we were
constantly bouncing back and forth between, "The game's really boring.
Let's turn up the competition."
And some people were like, "I can't
just do whatever I want to. My sandbox is gone." And we turned it back
down again.
Pretty much the easy mode on all the levels
is like that. It's like a sandbox mode. People who are going to be making
videos and doing weird and wacky stuff, that's probably where they're going to
be playing. The game mode is definitely not supposed to give you resistance to
that. That's really the mode for people who are used to The Sims or SimCity or
whatever.
BS:
Does it very much rely on the player to figure out what difficulty level
they're going to be in?
SJ: Yeah. It's a setting you get right at
the very beginning.
BS:
It seems like it's such a spectrum, because character creation is obviously
super-casual, but RTS is super-hardcore. Even I don't touch it, because it's
too much for me to think about. It's such a spectrum for a game that is more
casual-targeted in general.
SJ: Yeah, doing an RTS is really tough
inside of Spore, because I would say
the RTS genre in general has a big problem, in that it's one of the most
ghettoized. I'll dip into almost any genre nowadays except for maybe fighting
games or whatever.
I'll play almost any different type of game, and I play
strategy games, so I play RTSes. But I think there are a lot of players who
will play almost any type of game except for RTSes, because people just have
the sense of, "There's a thousand things to do. I'll never be able to get
them all. I'll never be able to handle it all."
BS:
Too many stats?
SJ: Yeah. The single-player campaigns have
never been very compelling, mixed with the fact that if you're going to be
playing multiplayer, you're just going to get wiped out. It's a very
intimidating genre. It's been kind of freeing, to be honest, to make one
that... one of the nice things about the Civ and Tribe game in Spore is that there's not a story and
it's not multiplayer. So right off the bat, we don't have those issues to deal
with.
But yeah, I think the strategy genre in
general has to deal with this question of... a lot of people are just ignoring
it, basically. Ironically, publishers are generally less willing to make
turn-based games, but I think a lot of gamers are a lot more willing to play
turn-based games. A lot of people play Advance
Wars, but are not willing to touch an RTS.
BS:
Are you targeting the housewife market that exists for The Sims? If so, do you have to teach them how to play this game
and why even they should care about it?
SJ: That's a good question. In Spore, you'll probably get some official
answers about who our demographic is. I think to some extent, the demographic
is unknown. It's people who are interested in doing something weird, wacky, and
fun with their computer, and I think it's going to appeal to a lot of people,
but yeah, I think there's a good chunk of the audience that playing Civ on
medium or hard is never going to be a part of their playing experience. It's
just not what Spore is going to be
about for them. And that's okay.
I mean, I think we had to accept going into
Spore - and this is not true for
something like Civ IV, where I felt
that everything that was on the table was something I wanted the player to
experience at some point. With Spore,
we're definitely okay with some people who just don't want to play the other
modes. They just want to make cool stuff, put them up on the web, play around
with them, and ignore the game altogether.
And there's other people who will probably
just want to spend all their time in Space, because Space is a really unique
environment. Once you try Space you keep zooming out farther and farther and
seeing how much stuff there is out there, there are very few games that are
anything like that.
So yeah, I think that there are definitely
parts of the game that are not going to be appropriate for certain parts of the
audience. We're just trying to make sure that that doesn't prevent people from
enjoying Spore.
BS:
It seems tough that the difficulty is determined at the beginning, before
they've actually figured out what level they are. In a way, a difficulty level
seems almost like a barrier.
SJ: Sure. You mean, in that some people
have never chosen difficulty before?
BS: The idea of choosing difficulty would be... take my mom, for
example. If there are difficulty levels, she would be like, "I don't know.
That's scary. Goodbye!"
SJ: Well, we default to easy. You're on a
four or five-step path to start the game, and it's just one of the things you
go through. But yeah, we don't want it to be a big deal. We'd really be happier
with most people just playing the game on easy. If they want a challenge, there
are these other difficulty levels that, "I guess I can adjust that if I
want to." But you know, we're not trying to bang people over the head with
it.
And the design in some sense is a little
bit in flux, so I forget where it is right now, but it's certainly not like if
you choose easy you're stuck with that for the rest of your experience. When
you're in a level... each level, except for Space, you more or less can play...
a specific game is an hour or two hours.
Even if you like Creature the best, you're
not just going to play Creature for ten hours. If you play Creature for ten hours,
you'll be playing five different things, and each time through, you can change
the settings to be whatever you want them to be.
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(http://en.wikipedia.org/wiki/German-style_board_game)
As far as Spore, I'm excited that its going to be a game that spans so many styles. It sounds the ultimate in complexity - if it walks the player through all the styles it will do very well and will be just massive.
As for CIV Rev I've played the demo and my thoughts from a person that is familiar with the civ games on PC, but that never was a hardcore player of them was that I felt Civ Rev was too simplistic, so simplistic that it led to boredom.