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Ed
Barton, Screen Digest
General
thoughts on mergers in the industry:
One
of the biggest drivers has been the increase in development costs for all
platforms, but, in particular, for graphics-intensive platforms. Sharply
increasing development costs have increased the financial risk of games
development.
Another
factor driving consolidation is the eagerness of diversified media companies
looking to expand their involvement with the video games industry.
As the
current hardware cycle matures and the next generation of consoles approach, we
might see something on a larger scale as a media group looks to acquire an
entire publisher. The likelihood of this will increase during the hardware
transition phase, which is traditionally when a publisher's financial
performance suffers.
More
recent transactions have been driven by the desire to expand both product and
geographical reach. The marriage of Activision's proven Western hemisphere
console publishing capabilities with Blizzard's global PC and PC online gaming
capabilities is a compelling combination.
With
EA and Take-Two, the story is more about domination of the U.S. market and
combining some of the most exciting gaming IP around today. There is another
significant quick win in the overlap between their sports games publishing
operations with immediate savings to be realized, as well as market share
gains, by eliminating duplication.
Other
companies ripe for acquisition:
SCi
Entertainment has attracted a lot of scrutiny recently, and any firm which must
undertake dramatic changes in leadership and strategy will come under the
microscope as acquirers look for cheap assets.

SCI/Funcom's Age of Conan: Hyborian Adventures
Major
publishers are looking to build online gaming capabilities, both in the casual
and core gamer spheres. I think some of the more successful developers and
operators specializing in online games and MMOG's will present attractive
targets to publishers looking to enter these markets.
Effects
on developers and gamers:
If
the publishing industry were to consolidate further, one might argue that a
lack of competition could lead to a monoculture in which fewer risks are taken
and innovation suffers.
However,
recent developments in gaming (digital distribution opening up markets to
smaller players, a renewed emphasis on casual games, and moving away from the
two-year development cycles of graphic-intensive games) suggest that even the
largest operators realize the value of diversity and its key role in the
ongoing healthy of the industry.
I hope there exists the potential for smaller,
smart operators with compelling products to grow and establish themselves.
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