|
Jesse
Divnich, Electronic Entertainment Design and Research
General
thoughts on mergers in the industry:
During
periods of rapid growth, organizational expansion through acquisitions and
mergers is a healthy sign of a maturing industry.
Because of this, it is far
too easy to fall prey to industry outsiders looking to get a piece of the pie.
We have seen recent examples of this with companies like MTV solidifying their
industry presence in the gaming sector with the acquisition of Harmonix.
To
prevent this, video game publishers must increase their company's value to make
a possible acquisition far too expensive. Aside from increasing an
organization's value, mergers and acquisitions increases the barriers of entry
for outside competitors.
MTV makes for another good example: While MTV had the
capital to purchase Harmonix, they did not have the resources or expertise to
launch a product successfully in the retail channel. This ultimately led to the
MTV/EA partnership on Rock Band.
Other
companies ripe for acquisition:
THQ
is about the only big one left. Potential acquirers are still deciding whether
THQ is worth the premium price it would go for in today's market. It is safe to
say that THQ is under a lot of pressure right now to prove that they are worth
that premium.
There are also Majesco and Midway, both of which are struggling
to achieve profitability. I would not be surprised to see both of their assets
acquired within the next five years, especially Midway, since they do have a
more robust selection of intellectual properties and wholly owned studios.

Midway's Mortal Kombat vs. DC Universe
In terms
of developers, anyone who is not already owned by a publisher is ripe for the
picking. We have already seen major acquisitions of developers such as DICE,
BioWare and Pandemic. It is only a matter of time before others are picked up
by publishers in an attempt to secure more intellectual properties and talent
in the industry.
Effects
on developers and gamers:
As
the industry becomes more centralized, powers begin to shift from the largely
scattered development community to the well-established publishing community.
Less talented, smaller or un-established development teams will be forced to be
acquired, or will lose crucial development opportunities.
For
the already established, respected or acquired development teams, they will see
many benefits. First, they will see bigger budgets. Second, as publishers
continue to expand into new markets, their titles will have a larger
geographical reach.
There
is, however, an opinion that as our industry grows, creativity takes a back
seat to proven design practices and established intellectual properties. This
assumption stems from the idea that creativity is risky; therefore, publishers
avoid creativity. I believe [this] is an illogical and erroneous assumption. In
fact, publishers are constantly on the lookout for new development practices
that will reduce cost as well as new gameplay elements that will increase
appeal among gamers.
|