|
Michael
Pachter, Wedbush Morgan Securities
General
thoughts on mergers in the industry:
I
don't see an urge to merge.
I
think that Vivendi had legitimate concerns about its own ability to manage the
tremendous profits generated by Blizzard, and recognized that Activision was in
a better position to re-deploy these profits productively.
Thus, the
Activision/Vivendi deal came about in order to maximize profitability of the
Vivendi assets - not much more to it than that.
As
far as EA/Take-Two are concerned, Take-Two has progressively weakened over the
last seven years, in spite of the phenomenal success of the Grand Theft Auto
franchise. The company has had six CEOs in seven years, and the frequent change
at the top has cost it a lot of continuity.
It
made several bad decisions (several failed licenses: 24, The Da Vinci
Code) made a disastrous foray into sports, and has continued to chase cool
new franchises (BioShock, Borderlands, LA Noire) while
letting older franchises (Max Payne, Red Dead Revolver) fade into
oblivion.
The company also made really poor choices on sequels (Manhunt
and Bully), instead of focusing resources on properties that had worked
in the past. So EA sees a company in trouble, and is seizing the opportunity to
capture GTA.
Other
companies ripe for acquisition:
I
don't see anyone particularly well positioned to be acquired, except perhaps
Codemasters or Atari/Infogrames. The others are too costly, and a chunk of
revenues could go away in an acquisition - THQ has a lot of licenses that
likely terminate upon change of control.

Codemasters/InXile's Hei$t
It's
possible that someone will value Ubisoft, but that would cost a ton. And if
it's not a friendly deal, Ubisoft management could start a competing company
across the street and likely would attract much of the key talent.
If a
company wants to buy the ability to develop games, they can buy a lot of talent
for $1 billion. Most quality studios cost [under] $200 million (e.g.,
Traveler's Tales, Bizarre Creations).
Even Pandemic Studios and BioWare were
far cheaper [than it would be to buy] THQ or Ubisoft. There are still great
developers out there (Insomniac Games, Bungie, Media Molecule, Epic Games, id
Software) that would make a company immediately competitive in games.
Effects
on developers and gamers:
Ultimately,
I think that the cost of developers will rise, as it should. These guys are the
real "stars" of the industry. Although the publishers add a lot of
value, their business model is similar to the movie studio model of the 1940s,
where the studio had the stars under contract, and the studios kept all of the
"upside-from-film" profits.
That model migrated to a model whereby
the stars are paid a percentage of both the gross and profits from-film, and
the studios keep only a modest percentage of the profits.
While
I don't see this happening in the video game industry for several years, maybe
decades, I do see the developers getting a bigger slice of the pie in the
future. That should serve to attract even more talent to the development
community, and make games even better in the future.
Do
you have a business-related question about the video game industry that you
would like to suggest for discussion in Analyze This? Are you a
professional analyst and would like to take part in this column? Email
howardhwen@gmail.com.
|